So this is what I'm getting
--- Log started at Sat Apr 04 21:15:22 2015
000001.027| Checking for D3D Version
000001.028| Create D3D Device
000001.038| loaded D3D11
000001.044| SG Engine 1.5 Loaded
000001.044| Game Version: SurvivalMMO v4.8 (build: Apr 3 2015 06:57:42) - final
000004.081| Available memory: 8137 MB
000004.113| sgFS: version:April 3, 2015 15:32, 39527 files
000004.257| sgFile: can't open game.ini
000004.257| Can't open file "game.ini"
000004.257| sgFile: can't open local.ini
000004.257| Can't open file "local.ini"
000004.257| readGameOptionsFile: found INI at C:\Users\Gustavo\Documents\sg-servers\survivalmmo\gameSettings.ini
000004.258| sgFile: can't open local.ini
000004.258| Can't open file "local.ini"
000004.258| writeGameOptionsFile: Saving settings to C:\Users\Gustavo\Documents\sg-servers\survivalmmo\gameSettings.ini
000004.263| readInputMap: found file at C:\Users\Gustavo\Documents\sg-servers\survivalmmo\inputMap.xml
000004.266| writeInputMap: Saving settings to C:\Users\Gustavo\Documents\sg-servers\survivalmmo\inputMap.xml
000004.266| userSettings: found file at C:\Users\Gustavo\Documents\sg-servers\survivalmmo\userSettings.xml
000004.269| userSettings: Saving settings to C:\Users\Gustavo\Documents\sg-servers\survivalmmo\userSettings.xml
000004.269| SOUND: initializing sound system
000004.295| SOUND: '2' sound drivers found
000004.295| SOUND: sound caps = 0xF8, speakermode= 2
000004.295| SOUND: sound driver 'Alto-falantes (Realtek High Definition Audio)'
000004.337| SOUND: sound system ready
000004.337| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000005.350| Starting voice
000005.350| VoipLog:[4] 2015-04-04 21:15:26.887131|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000005.371| VoipLog:[3] 2015-04-04 21:15:26.909132|DEBUG |Direct Sound | | setting timer resolution to 1ms
000005.405| Playback device: Alto-falantes (Realtek High Definition Audio) (default)
000005.405| Playback device: Realtek Digital Output (Realtek High Definition Audio)
000005.405| Capture device: Microfone (Realtek High Definition Audio) (default)
000005.597| Steam is available
000005.610| Input Devices enabled: Mouse, Keyboard
000005.629| max_tex_dim: 16384
000005.650| VMEM As seen through DDRaw: 2030
000005.651| VMEM As seen through WMI: 0
000005.651| Setting mode: 1440x900x32 Flags=4
000005.653| Could not initialize NVApi.
000005.653|
000005.653| Adapter: AMD Radeon R7 200 Series
000005.653| aticfx32.dll 8.17.10.1247
000005.653| Monitor: \\.\DISPLAY1 (1440x900)
000005.668| res adjusted 1440x900->1434x872
000005.668| sgRenderLayer::SetMode(x=1434,y=872,bpp=32,windowed=4,hz=60)
000005.669| Creating d3d device
000006.823| GPU supports D3DQUERYTYPE_TIMESTAMP
000006.823| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000006.823| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000006.823| We have 1679 MB texture memory
000007.047| sgFont: Creating Verdana 10pt
000007.053| sgFont: Finished creating Verdana 10pt
000007.054| Loading shaders...
000007.501| Finished loading shaders (0.446372 sec)!
000007.505| Started background thread: 3764
000007.550| Creating dynamic buffer of size 1.00 MB
000007.551| Creating dynamic buffer of size 0.09 MB
000007.604| Creating dynamic buffer of size 0.15 MB
000007.604| sgFont: Creating Tahoma 12pt
000007.611| sgFont: Finished creating Tahoma 12pt
000007.611| sgFont: Creating Verdana 10pt
000007.616| sgFont: Finished creating Verdana 10pt
000007.692| Creating render targets
000007.692| CreateDynamicEnvMap: creating of size 512x512x6000007.704| sgFont: Creating Verdana 8pt
000007.734| sgFont: Finished creating Verdana 8pt
000008.172| Loaded 12 of 12 grass settings locations from the glist file
000008.187| Loaded 12 grass settings files
000008.851| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000008.851| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000008.852| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000008.853| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000012.212| SetHomeDir: Levels\WZ_FrontEndLightingold
000012.212| We have 1478 MB texture memory
000019.948| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000020.093| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000020.093| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000020.144| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000020.175| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000020.325| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000020.326| Unloaded 0.0 MB STATIC decal textures
000020.326| Unloaded 0.0 MB DYNAMIC decal textures
000020.326| Loading decal library Data\Decals\library.xml.
000020.327| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000020.328| Loaded 0.0 MB STATIC decal textures
000020.627| Loaded 0.8 MB DYNAMIC decal textures
000020.627| LoadLevel_MatLibs...
000020.627| LoadLevel_Objects...
000020.627| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000020.627| Loading Terrain V2
000020.897| TERRAIN2: Finished reading script file
000020.920| TERRAIN: LOADED
000020.920| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000023.342| LoadGrassLib()...
000023.460| g_pGrassMap->Load...
000023.461| Loaded grass for 0.00 seconds000023.461| LoadLevel_MatLibs...
000028.713| Building skeleton cache..000028.766| Building obstacles cache..000028.766| done.000028.766| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000028.767| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000028.767| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000028.767| CollectionsManager::Init: populating 0 objects... 000028.767| done in 0.00 seconds
000028.767| World loaded
000028.767| Total load time: 8.83
000030.119| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000030.121| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000030.123| AnimCSV: SHG_spas12 is not in game, remove it
000031.283| AnimCSV: EXP_SmokeG_White is not in game, remove it
000032.869| AnimCSV: SNP_Dsr1 is not in game, remove it
000033.291| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000033.293| AnimCSV: Mel_Shiv is not in game, remove it
000033.520| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000033.522| AnimCSV: Item_bandage_Improvised is not in game, remove it
000033.883| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000033.886| AnimCSV: Mel_Spear is not in game, remove it
000033.889| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000033.891| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000034.058| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000034.060| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000034.109| AnimCSV: SNP_AW_Impulse is not in game, remove it
000034.516| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000034.686| AnimCSV: Item_bandage_Improvised is not in game, remove it
000036.838| Acquired base profile data for 24.637108
000036.963| writeGameOptionsFile: Saving settings to C:\Users\Gustavo\Documents\sg-servers\survivalmmo\gameSettings.ini
000036.995|
Starting to load Skill prices.000037.000|
Skill prices loaded.000038.814| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000038.820| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000038.832| Creating dynamic buffer of size 0.02 MB
000040.458| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.459| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.479| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.485| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.495| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.497| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.507| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.507| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.516| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.517| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.517| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.525| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.526| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.526| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
000040.535| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )
This line "000040.535| D3D call failed (-2005530516) in file 'Source\sgRender.CPP' line '5022'. D3D Call:pd3ddev->SetTexture( StageID, d3dTex )"
keeps repeating until line "8312998".