--- Log started at Sat Jun 27 14:57:31 2015
000000.106| Checking for D3D Version
000000.107| Create D3D Device
000000.208| loaded D3D11
000000.219| SG Engine 1.5 Loaded
000000.219| Game Version: SurvivalMMO v5.1 (build: Jun 27 2015 12:08:45) - final
000000.219| Starting GHP
000002.118| Available memory: 8191 MB
000002.163| sgFS: version:June 27, 2015 10:14, 42055 files
000002.381| sgFile: can't open game.ini
000002.381| Can't open file "game.ini"
000002.381| sgFile: can't open local.ini
000002.381| Can't open file "local.ini"
000002.381| readGameOptionsFile: found INI at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000002.381| sgFile: can't open local.ini
000002.381| Can't open file "local.ini"
000002.382| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000002.388| readInputMap: found file at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\inputMap.xml
000002.390| writeInputMap: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\inputMap.xml
000002.391| userSettings: found file at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000002.392| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000002.393| SOUND: initializing sound system
000002.429| SOUND: '4' sound drivers found
000002.429| SOUND: sound caps = 0xF8, speakermode= 2
000002.430| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000002.445| SOUND: sound system ready
000002.445| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000003.497| Starting voice
000003.498| VoipLog:[4] 2015-06-27 14:57:34.755120|INFO | | | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000003.524| VoipLog:[3] 2015-06-27 14:57:34.781121|DEBUG |Direct Sound | | setting timer resolution to 1ms
000003.558| Playback device: Speakers (Realtek High Definition Audio) (default)
000003.558| Playback device: Realtek Digital Output(Optical) (Realtek High Definition Audio)
000003.558| Playback device: 1 - VX239 (AMD High Definition Audio Device)
000003.558| Playback device: Realtek Digital Output (Realtek High Definition Audio)
000003.558| Capture device: Microphone (Realtek High Definition Audio) (default)
000003.753| Steam is available
000003.768| Input Devices enabled: Mouse, Keyboard
000003.784| max_tex_dim: 16384
000003.808| VMEM As seen through DDRaw: 2027
000003.808| VMEM As seen through WMI: 0
000003.808| Setting mode: 1280x960x32 Flags=0
000003.808| Could not initialize NVApi.
000003.809|
000003.810| Adapter: AMD Radeon R9 200 Series
000003.810| aticfx32.dll 8.17.10.1333
000003.810| Monitor: \\.\DISPLAY1 (1280x960)
000003.839| sgRenderLayer::SetMode(x=1280,y=960,bpp=32,windowed=0,hz=60)
000003.841| Creating d3d device
000004.015| GPU supports D3DQUERYTYPE_TIMESTAMP
000004.016| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000004.016| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000004.016| We have 1761 MB texture memory
000004.051| sgFont: Creating Verdana 10pt
000004.051| sgFont: Finished creating Verdana 10pt
000004.051| Loading shaders...
000004.377| Finished loading shaders (0.325411 sec)!
000004.379| Started background thread: 1788
000004.406| Creating dynamic buffer of size 1.00 MB
000004.407| Creating dynamic buffer of size 0.09 MB
000004.428| Creating dynamic buffer of size 0.15 MB
000004.428| sgFont: Creating Tahoma 12pt
000004.429| sgFont: Finished creating Tahoma 12pt
000004.429| sgFont: Creating Verdana 10pt
000004.429| sgFont: Finished creating Verdana 10pt
000004.473| Creating render targets
000004.474| CreateDynamicEnvMap: creating of size 512x512x6000004.479| sgFont: Creating Verdana 8pt
000004.481| sgFont: Finished creating Verdana 8pt
000004.549| Loaded 12 of 12 grass settings locations from the glist file
000004.550| Loaded 12 grass settings files
000004.663| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000004.663| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000004.665| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.665| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000007.207| SetHomeDir: Levels\WZ_FrontEndLightingold
000007.208| We have 1561 MB texture memory
000011.609| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000011.616| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000011.616| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000011.626| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000011.628| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000012.043| Unloaded 0.0 MB STATIC decal textures
000012.043| Unloaded 0.0 MB DYNAMIC decal textures
000012.043| Loading decal library Data\Decals\library.xml.
000012.044| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000012.045| Loaded 0.0 MB STATIC decal textures
000012.076| Loaded 0.8 MB DYNAMIC decal textures
000012.076| LoadLevel_MatLibs...
000012.076| LoadLevel_Objects...
000012.077| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000012.077| Loading Terrain V2
000012.159| TERRAIN2: Finished reading script file
000012.169| TERRAIN: LOADED
000012.169| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000012.757| LoadGrassLib()...
000012.844| g_pGrassMap->Load...
000012.845| Loaded grass for 0.00 seconds000012.845| LoadLevel_MatLibs...
000013.331| Building skeleton cache..000013.362| Building obstacles cache..000013.362| done.000013.362| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000013.362| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000013.362| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000013.362| CollectionsManager::Init: populating 0 objects... 000013.362| done in 0.00 seconds
000013.362| World loaded
000013.362| Total load time: 1.77
000013.931| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000013.933| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000013.936| AnimCSV: SHG_spas12 is not in game, remove it
000014.560| AnimCSV: EXP_SmokeG_White is not in game, remove it
000015.301| AnimCSV: SNP_Dsr1 is not in game, remove it
000015.550| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000015.553| AnimCSV: Mel_Shiv is not in game, remove it
000015.699| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000015.702| AnimCSV: Item_bandage_Improvised is not in game, remove it
000015.937| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000015.941| AnimCSV: Mel_Spear is not in game, remove it
000015.945| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000015.948| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000016.109| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000016.111| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000016.149| AnimCSV: SNP_AW_Impulse is not in game, remove it
000016.473| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000016.568| AnimCSV: Item_bandage_Improvised is not in game, remove it
000016.874| Acquired base profile data for 9.669679
000016.979| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000017.023|
Starting to load Skill prices.000017.042|
Skill prices loaded.000018.065| Creating dynamic buffer of size 0.02 MB
000023.387| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000025.815| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000035.013| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000035.019| sgNetwork: Creating client
000035.037| IP: 192.168.1.240
000035.037| sgNetwork: connecting
000035.225| sgNetwork: external ip: 62.43.42.84:57183
000035.225| connected to master server peer00
000045.021| sgNetwork: Deinitialize
000045.675| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000045.677| sgNetwork: Creating client
000045.695| IP: 192.168.1.240
000045.695| sgNetwork: connecting
000045.873| sgNetwork: external ip: 62.43.42.84:57184
000045.873| connected to master server peer00
000046.984| obj_Zombie::FreePhysSkeletonCache:000046.985| done in 0.00 seconds
000046.986| sgNetwork: Deinitialize
000047.186| sgNetwork: Creating client
000047.204| IP: 192.168.1.240
000047.204| sgNetwork: connecting
000047.409| sgNetwork: external ip: 62.43.42.84:57186
000047.587| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000047.589| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000047.589| SetHomeDir: Levels\SpringValley
000047.589| We have 1550 MB texture memory
000047.590| sgFile: can't open levels/springvalley/loadingscreen2.dds
000047.591| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000047.762| sgFile: can't open Levels\SpringValley/wind.cfg
000047.762| Loading 'Levels\SpringValley/LevelSettings.xml'
000047.771| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000047.774| Loading sky texture: Data/SkyDome/wz_daytime_02.dds
000047.934| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000048.093| Unloaded 0.0 MB STATIC decal textures
000048.093| Unloaded 0.8 MB DYNAMIC decal textures
000048.094| Loading decal library Data\Decals\library.xml.
000048.094| Loading decal library Levels\SpringValley\decals.xml.
000048.095| Loaded 0.0 MB STATIC decal textures
000048.126| Loaded 0.8 MB DYNAMIC decal textures
000048.127| LoadLevel_MatLibs...
000048.127| LoadLevel_Objects...
000048.134| TERRAIN: LOADING Levels\SpringValley\TERRAIN
000048.134| Loading Terrain V3
000048.771| TERRAIN3: Finished reading script file
000048.775| sgTerrain3::CreateMipFile: we have 48.53 GB free space.
000048.779| sgTerrain3::CreateMipFile..000050.066| done in 1.29 seconds
000050.066| Creating dynamic buffer of size 0.50 MB
000050.134| TERRAIN: LOADED
000063.958| LoadGrassLib()...
000064.043| g_pGrassMap->Load...
000064.051| Loaded grass for 0.01 seconds000064.051| LoadLevel_MatLibs...
000066.920| Building skeleton cache..000067.090| Building obstacles cache..000067.091| done.000067.091| Loading 'Levels\SpringValley\collections\collections.xml'
000067.099| Loading collection elements from file: Levels\SpringValley\collections\elements.bin...000067.133| done in 0.03 seconds
000067.133| CollectionsManager::Init: populating 159 objects... 000067.133| done in 0.00 seconds
000067.133| obj_Zombie::InitPhysSkeletonCache..
000068.912| done
000068.912| World loaded
000068.912| Total load time: 21.32
000069.622| sgFile: can't open Data/LangPack/dictionary.txt
000069.622| sgFile: can't open Data/LangPack/dictionary.dat
000071.290| obj_Note 1178
000071.304| obj_Note 1179
000074.986| MatLib: there is no material data/objectsdepot\weapons\Materials\Material__25.mat
(Loading mesh data/objectsdepot/weapons/asr_u100_mk5_fps.sco)
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
000075.162| VoipLog:[3] 2015-06-27 14:58:46.421219|DEBUG |Windows Audio Session| | WAS::openDevice-enter
000075.179| VoipLog:[3] 2015-06-27 14:58:46.437220|DEBUG |Windows Audio Session| | WAS Buffer size: 960
000075.179| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG |Windows Audio Session| | WAS::openDevice-leave
000075.179| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG |Windows Audio Session| | WAS::startDevice-enter
000075.179| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG |Windows Audio Session| | WAS::startDevice-leave
000075.180| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG |Windows Audio Session| | WAS::openDevice-enter
000075.186| VoipLog:[3] 2015-06-27 14:58:46.445220|DEBUG |Windows Audio Session| | WAS Buffer size: 960
000075.186| VoipLog:[3] 2015-06-27 14:58:46.445220|DEBUG |Windows Audio Session| | WAS::openDevice-leave
000075.187| VoipLog:[4] 2015-06-27 14:58:46.445220|INFO |PreProSpeex | 1| Speex version: speex-1.2beta3
000075.187| VoipLog:[3] 2015-06-27 14:58:46.446220|DEBUG |Windows Audio Session| | WAS::startDevice-enter
000075.187| VoipLog:[3] 2015-06-27 14:58:46.446220|DEBUG |Windows Audio Session| | WAS::startDevice-leave
000075.195| Loading sky texture: Data/SkyDome/wz_skydawn_03.dds
000075.195| Loading sky texture: Data/SkyDome/wz_skydawn_03.dds
000079.166| Creating dynamic buffer of size 0.13 MB
000079.166| Creating dynamic buffer of size 0.13 MB
000079.166| Creating dynamic buffer of size 0.13 MB
000079.167| Creating dynamic buffer of size 0.13 MB
000079.167| Creating dynamic buffer of size 0.13 MB
000079.182|
Time between load end and game start: 10.27
000080.187| Creating dynamic buffer of size 0.13 MB
000080.187| Creating dynamic buffer of size 0.13 MB
000080.203| Creating dynamic buffer of size 0.13 MB
000080.220| Creating dynamic buffer of size 0.13 MB
000080.220| Creating dynamic buffer of size 0.13 MB
000080.221| Creating dynamic buffer of size 0.13 MB
000083.388| Creating dynamic buffer of size 0.13 MB
000099.798| ***** disconnected from game server
000099.798| sgNetwork: Deinitialize
000099.998| obj_Zombie::FreePhysSkeletonCache:000099.998| .000099.998| .000099.999| .000099.999| .000100.000| .000100.000| .000100.000| .000100.001| .000100.001| .000100.002| .000100.002| .000100.003| .000100.003| .000100.003| .000100.004| .000100.004| .000100.005| .000100.005| .000100.005| .000100.006| .000100.006| .000100.006| .000100.007| .000100.007| .000100.007| .000100.008| .000100.008| .000100.008| .000100.009| .000100.009| .000100.009| .000100.010| .000100.011| done in 0.01 seconds
000100.423| SetHomeDir: Levels\WZ_FrontEndLightingold
000100.423| We have 1517 MB texture memory
000102.542| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000102.612| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000102.613| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000102.620| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000102.622| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000103.032| Unloaded 0.0 MB STATIC decal textures
000103.032| Unloaded 0.8 MB DYNAMIC decal textures
000103.033| Loading decal library Data\Decals\library.xml.
000103.033| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000103.034| Loaded 0.0 MB STATIC decal textures
000103.065| Loaded 0.8 MB DYNAMIC decal textures
000103.066| LoadLevel_MatLibs...
000103.066| LoadLevel_Objects...
000103.066| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000103.066| Loading Terrain V2
000103.147| TERRAIN2: Finished reading script file
000103.157| TERRAIN: LOADED
000103.157| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000103.681| LoadGrassLib()...
000103.767| g_pGrassMap->Load...
000103.768| Loaded grass for 0.00 seconds000103.768| LoadLevel_MatLibs...
000104.235| Building skeleton cache..000104.265| Building obstacles cache..000104.265| done.000104.265| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000104.265| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000104.265| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000104.265| CollectionsManager::Init: populating 0 objects... 000104.265| done in 0.00 seconds
000104.265| World loaded
000104.265| Total load time: 1.72
000104.432| Acquired base profile data for 4.059059
000104.538| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000104.582|
Starting to load Skill prices.000104.601|
Skill prices loaded.000110.258| obj_Zombie::FreePhysSkeletonCache:000110.258| done in 0.00 seconds
000110.300| obj_Zombie::FreePhysSkeletonCache:000110.300| done in 0.00 seconds
000110.302| Deleting render targets
000110.303| sgBackgroundTaskDispatcher::Close
000110.303| Exiting background thread: 1788
000110.327|
000110.328| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures
000110.328| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures
000110.328| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/wz_nvg_03.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/wz_smallstone_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/cali_des_bushs_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_grass_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/wz_newgrass_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/wz_grass_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/objectsdepot/wz_calinature/textures/cali_bush_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_dry_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/cali_bush_02_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/weapons/hitmarker.dds' - escaped usual deleting procedures
000110.331| WARNING: pd3ddev have 47 reference counts
000110.555| Shutting down voice
000110.555| VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG |Windows Audio Session| | WAS::stopDevice-enter
000110.555| VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG |Windows Audio Session| | WAS::stopDevice-leave
000110.555| VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG |Windows Audio Session| | WAS::closeDevice-enter
000110.555| VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter
000110.555| VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave
000110.555| VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG |Windows Audio Session| | WAS::closeDevice-leave
000110.555| VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter
000110.555| VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
000110.556| VoipLog:[5] 2015-06-27 14:59:21.815243|DEVELOP |Windows Audio Session| | Waiting for device to close
000110.556| VoipLog:[5] 2015-06-27 14:59:21.815243|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave
000110.556| VoipLog:[5] 2015-06-27 14:59:21.815243|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave
000110.791| VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG |Windows Audio Session| | WAS::stopDevice-enter
000110.792| VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG |Windows Audio Session| | WAS::stopDevice-leave
000110.792| VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG |Windows Audio Session| | WAS::closeDevice-enter
000110.792| VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - enter
000110.792| VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session| | DeviceDeleteList::queueDeviceDelete - leave
000110.792| VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - enter
000110.792| VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG |Windows Audio Session| | WAS::closeDevice-leave
000110.792| VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - enter
000110.792| VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session| | Waiting for device to close
000110.795| VoipLog:[5] 2015-06-27 14:59:22.054257|DEVELOP |Windows Audio Session| | DeviceDeleteList::clearQueue - leave
000110.795| VoipLog:[5] 2015-06-27 14:59:22.054257|DEVELOP |Windows Audio Session| | DeviceDeleteList::waitForDeletes - leave