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@  Postrach : (24 March 2024 - 01:18 PM)

I thought the forum was completely dead

@  HUEDAV : (21 March 2024 - 07:42 AM)

OMG! i was so scared!

@  Stargate75 : (14 March 2024 - 10:46 PM)

forum are back online

@  xSHOTE : (30 December 2023 - 07:48 PM)

@stargate75

@  xSHOTE : (30 December 2023 - 07:47 PM)

Hi, I can't join my account at the launcher. Can I get help please?

@  Guest : (28 November 2023 - 12:46 PM)

Hi, is there any way to delete my account ?

@  HUEDAV : (27 November 2023 - 07:39 AM)

yo yo yo dudes!!!

@  Paruwa : (26 November 2023 - 04:34 PM)

i download :D

@  125rus : (24 November 2023 - 01:59 AM)

This game will live on in our hearts @Paruwa

@  Paruwa : (22 November 2023 - 07:45 PM)

rip noone play becasue have empty GI ;c

@  Paruwa : (22 November 2023 - 07:45 PM)

i ask Daniel SG about backup GI to all players but he dont have copy ;c soo

@  Paruwa : (22 November 2023 - 07:43 PM)

hello, i have empty GI bro ;c

@  Rap of Ludovky : (11 November 2023 - 12:19 AM)

Paruwa or anyone :/

@  Rap of Ludovky : (11 November 2023 - 12:15 AM)

Does this game still works ?

@  Rap of Ludovky : (11 November 2023 - 12:14 AM)

Hello guys!

@  Ecke : (23 September 2023 - 07:42 AM)

Okay I Try it! Thanks :)

@  Stargate75 : (22 September 2023 - 02:28 PM)

Try it with virtual audio cable

@  Ecke : (22 September 2023 - 12:33 AM)

Hey, I have a question! I would like to stream but I can't route Smmo's audio via the system settings (audio) because it gives me the wrong sound despite the setting (it's only routed and the sound doesn't reach the track). Smmo is the only game where that unfortunately it doesn't work. Does somebody has any idea? Greetings

@  Ecke : (22 September 2023 - 12:20 AM)

Hello guys <3

@  HUEDAV : (05 July 2023 - 01:59 AM)

@Postrach oh shit!!! come on polska kurwa


Photo

Texture Bug?


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3 replies to this topic

#1 campurrana

campurrana

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Posted 26 June 2015 - 12:36 PM

I only dee this when play the game T.T      Need help

nGo5TVE.png


  • MarthaPr, RudyMyday, AlefWaililm and 5 others like this

#2 Stargate75

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Posted 27 June 2015 - 08:49 AM

post your sglog.txt



#3 campurrana

campurrana

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Posted 27 June 2015 - 12:56 PM

--- Log started at Sat Jun 27 14:54:25 2015
 
000000.159| Checking for D3D Version
000000.166| Create D3D Device
000000.204| loaded D3D11
000000.211| SG Engine 1.5 Loaded
000000.211| Game Version: SurvivalMMO v5.1  (build: Jun 27 2015 12:08:45) - final 
000000.211| Starting GHP
000008.725| Available memory: 8191 MB
000008.766| sgFS: version:June 27, 2015 10:14, 42055 files
000008.979| sgFile: can't open game.ini
000008.979| Can't open file "game.ini"
000008.979| sgFile: can't open local.ini
000008.979| Can't open file "local.ini"
000008.980| readGameOptionsFile: found INI at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000008.981| sgFile: can't open local.ini
000008.981| Can't open file "local.ini"
000008.981| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000008.989| readInputMap: found file at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\inputMap.xml
000008.990| writeInputMap: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\inputMap.xml
000008.991| userSettings: found file at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000008.992| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000008.992| SOUND: initializing sound system
000009.028| SOUND: '4' sound drivers found
000009.029| SOUND: sound caps = 0xF8, speakermode= 2
000009.029| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000009.045| SOUND: sound system ready
000009.045| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000010.478| Starting voice
000010.479|  VoipLog:[4] 2015-06-27 14:54:35.525868|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000010.507|  VoipLog:[3] 2015-06-27 14:54:35.553870|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
000010.542|  Playback device: Speakers (Realtek High Definition Audio) (default)
000010.542|  Playback device: Realtek Digital Output(Optical) (Realtek High Definition Audio) 
000010.542|  Playback device: 1 - VX239 (AMD High Definition Audio Device) 
000010.542|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
000010.542|  Capture device: Microphone (Realtek High Definition Audio) (default)
000010.738| Steam is available
000010.754| Input Devices enabled: Mouse, Keyboard
000010.770| max_tex_dim: 16384
000010.791| VMEM As seen through DDRaw: 2027
000010.791| VMEM As seen through WMI: 0
000010.791| Setting mode:  1280x960x32 Flags=0
000010.792| Could not initialize NVApi.
000010.792| 
000010.793|  Adapter: AMD Radeon R9 200 Series
000010.793|   aticfx32.dll 8.17.10.1333
000010.793|  Monitor: \\.\DISPLAY1 (1280x960)
000010.825|  sgRenderLayer::SetMode(x=1280,y=960,bpp=32,windowed=0,hz=60)
000010.827|  Creating d3d device
000011.004|  GPU supports D3DQUERYTYPE_TIMESTAMP
000011.005|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000011.005|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000011.005|  We have 1761 MB texture memory
000011.047|  sgFont: Creating Verdana 10pt
000011.047|  sgFont: Finished creating Verdana 10pt
000011.048| Loading shaders...
000011.393| Finished loading shaders (0.344429 sec)!
000011.395| Started background thread: 5000
000011.426| Creating dynamic buffer of size 1.00 MB
000011.426| Creating dynamic buffer of size 0.09 MB
000011.448| Creating dynamic buffer of size 0.15 MB
000011.448| sgFont: Creating Tahoma 12pt
000011.450| sgFont: Finished creating Tahoma 12pt
000011.450| sgFont: Creating Verdana 10pt
000011.450| sgFont: Finished creating Verdana 10pt
000011.502| Creating render targets
000011.502| CreateDynamicEnvMap: creating of size 512x512x6000011.512| sgFont: Creating Verdana 8pt
000011.515| sgFont: Finished creating Verdana 8pt
000011.592| Loaded 12 of 12 grass settings locations from the glist file
000011.593| Loaded 12 grass settings files
000011.718| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000011.718| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000011.720| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000011.720| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000014.320| SetHomeDir: Levels\WZ_FrontEndLightingold
000014.320| We have 1561 MB texture memory
000018.724| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000018.735| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000018.735| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000018.745| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000018.748| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000019.158| Unloaded 0.0 MB STATIC decal textures
000019.158| Unloaded 0.0 MB DYNAMIC decal textures
000019.158| Loading decal library Data\Decals\library.xml.
000019.159| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000019.160| Loaded 0.0 MB STATIC decal textures
000019.200| Loaded 0.8 MB DYNAMIC decal textures
000019.200| LoadLevel_MatLibs...
000019.200| LoadLevel_Objects...
000019.201| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000019.201| Loading Terrain V2
000019.305| TERRAIN2: Finished reading script file
000019.326| TERRAIN:  LOADED
000019.326| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000019.993| LoadGrassLib()...
000020.097| g_pGrassMap->Load...
000020.097| Loaded grass for 0.00 seconds000020.097| LoadLevel_MatLibs...
000020.655| Building skeleton cache..000020.687| Building obstacles cache..000020.687| done.000020.687| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000020.687| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000020.687| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000020.687| CollectionsManager::Init: populating 0 objects... 000020.687| done in 0.00 seconds
000020.687| World loaded
000020.687| Total load time: 1.98
000021.362| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000021.365| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000021.368| AnimCSV: SHG_spas12 is not in game, remove it
000022.083| AnimCSV: EXP_SmokeG_White is not in game, remove it
000022.970| AnimCSV: SNP_Dsr1 is not in game, remove it
000023.241| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000023.245| AnimCSV: Mel_Shiv is not in game, remove it
000023.403| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000023.405| AnimCSV: Item_bandage_Improvised is not in game, remove it
000023.662| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000023.665| AnimCSV: Mel_Spear is not in game, remove it
000023.669| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000023.674| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000023.842| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000023.844| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000023.885| AnimCSV: SNP_AW_Impulse is not in game, remove it
000024.237| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000024.341| AnimCSV: Item_bandage_Improvised is not in game, remove it
000024.733| Acquired base profile data for 10.418137
000024.843| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000024.887| 
Starting to load Skill prices.000024.905| 
Skill prices loaded.000025.967| Creating dynamic buffer of size 0.02 MB
000030.143| obj_Zombie::FreePhysSkeletonCache:000030.144| done in 0.00 seconds
000030.182| obj_Zombie::FreePhysSkeletonCache:000030.182| done in 0.00 seconds
000030.184| Deleting render targets
000030.185| sgBackgroundTaskDispatcher::Close
000030.185| Exiting background thread: 5000
000030.189| 
000030.191| sgTexture::~sgTexture: rogue texture 'data/grass/wz_smallstone_01_d.dds' - escaped usual deleting procedures
000030.191| sgTexture::~sgTexture: rogue texture 'data/grass/cali_des_bushs_01_d.dds' - escaped usual deleting procedures
000030.191| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_d.dds' - escaped usual deleting procedures
000030.191| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_01_d.dds' - escaped usual deleting procedures
000030.191| sgTexture::~sgTexture: rogue texture 'data/grass/wz_newgrass_01_d.dds' - escaped usual deleting procedures
000030.191| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_dry_d.dds' - escaped usual deleting procedures
000030.195| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures
000030.195| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures
000030.196| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures
000030.196| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures
000030.196| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures
000030.196| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures
000030.196| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/wz_nvg_03.dds' - escaped usual deleting procedures
000030.197| WARNING: pd3ddev have 29 reference counts
000030.545| Shutting down voice
000030.545|  VoipLog:[5] 2015-06-27 14:54:55.592016|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000030.545|  VoipLog:[5] 2015-06-27 14:54:55.592016|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave
000030.741|  VoipLog:[5] 2015-06-27 14:54:55.789027|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000030.742|  VoipLog:[5] 2015-06-27 14:54:55.789027|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave

 



#4 campurrana

campurrana

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Posted 27 June 2015 - 01:01 PM

--- Log started at Sat Jun 27 14:57:31 2015
 
000000.106| Checking for D3D Version
000000.107| Create D3D Device
000000.208| loaded D3D11
000000.219| SG Engine 1.5 Loaded
000000.219| Game Version: SurvivalMMO v5.1  (build: Jun 27 2015 12:08:45) - final 
000000.219| Starting GHP
000002.118| Available memory: 8191 MB
000002.163| sgFS: version:June 27, 2015 10:14, 42055 files
000002.381| sgFile: can't open game.ini
000002.381| Can't open file "game.ini"
000002.381| sgFile: can't open local.ini
000002.381| Can't open file "local.ini"
000002.381| readGameOptionsFile: found INI at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000002.381| sgFile: can't open local.ini
000002.381| Can't open file "local.ini"
000002.382| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000002.388| readInputMap: found file at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\inputMap.xml
000002.390| writeInputMap: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\inputMap.xml
000002.391| userSettings: found file at C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000002.392| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000002.393| SOUND: initializing sound system
000002.429| SOUND: '4' sound drivers found
000002.429| SOUND: sound caps = 0xF8, speakermode= 2
000002.430| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000002.445| SOUND: sound system ready
000002.445| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000003.497| Starting voice
000003.498|  VoipLog:[4] 2015-06-27 14:57:34.755120|INFO    |              |   | TeamSpeak 3 Client 3.0.2 (2012-07-19 10:50:53) SDK
000003.524|  VoipLog:[3] 2015-06-27 14:57:34.781121|DEBUG   |Direct Sound  |   | setting timer resolution to 1ms
000003.558|  Playback device: Speakers (Realtek High Definition Audio) (default)
000003.558|  Playback device: Realtek Digital Output(Optical) (Realtek High Definition Audio) 
000003.558|  Playback device: 1 - VX239 (AMD High Definition Audio Device) 
000003.558|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
000003.558|  Capture device: Microphone (Realtek High Definition Audio) (default)
000003.753| Steam is available
000003.768| Input Devices enabled: Mouse, Keyboard
000003.784| max_tex_dim: 16384
000003.808| VMEM As seen through DDRaw: 2027
000003.808| VMEM As seen through WMI: 0
000003.808| Setting mode:  1280x960x32 Flags=0
000003.808| Could not initialize NVApi.
000003.809| 
000003.810|  Adapter: AMD Radeon R9 200 Series
000003.810|   aticfx32.dll 8.17.10.1333
000003.810|  Monitor: \\.\DISPLAY1 (1280x960)
000003.839|  sgRenderLayer::SetMode(x=1280,y=960,bpp=32,windowed=0,hz=60)
000003.841|  Creating d3d device
000004.015|  GPU supports D3DQUERYTYPE_TIMESTAMP
000004.016|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000004.016|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000004.016|  We have 1761 MB texture memory
000004.051|  sgFont: Creating Verdana 10pt
000004.051|  sgFont: Finished creating Verdana 10pt
000004.051| Loading shaders...
000004.377| Finished loading shaders (0.325411 sec)!
000004.379| Started background thread: 1788
000004.406| Creating dynamic buffer of size 1.00 MB
000004.407| Creating dynamic buffer of size 0.09 MB
000004.428| Creating dynamic buffer of size 0.15 MB
000004.428| sgFont: Creating Tahoma 12pt
000004.429| sgFont: Finished creating Tahoma 12pt
000004.429| sgFont: Creating Verdana 10pt
000004.429| sgFont: Finished creating Verdana 10pt
000004.473| Creating render targets
000004.474| CreateDynamicEnvMap: creating of size 512x512x6000004.479| sgFont: Creating Verdana 8pt
000004.481| sgFont: Finished creating Verdana 8pt
000004.549| Loaded 12 of 12 grass settings locations from the glist file
000004.550| Loaded 12 grass settings files
000004.663| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000004.663| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000004.665| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.665| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000007.207| SetHomeDir: Levels\WZ_FrontEndLightingold
000007.208| We have 1561 MB texture memory
000011.609| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000011.616| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000011.616| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000011.626| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000011.628| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000012.043| Unloaded 0.0 MB STATIC decal textures
000012.043| Unloaded 0.0 MB DYNAMIC decal textures
000012.043| Loading decal library Data\Decals\library.xml.
000012.044| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000012.045| Loaded 0.0 MB STATIC decal textures
000012.076| Loaded 0.8 MB DYNAMIC decal textures
000012.076| LoadLevel_MatLibs...
000012.076| LoadLevel_Objects...
000012.077| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000012.077| Loading Terrain V2
000012.159| TERRAIN2: Finished reading script file
000012.169| TERRAIN:  LOADED
000012.169| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000012.757| LoadGrassLib()...
000012.844| g_pGrassMap->Load...
000012.845| Loaded grass for 0.00 seconds000012.845| LoadLevel_MatLibs...
000013.331| Building skeleton cache..000013.362| Building obstacles cache..000013.362| done.000013.362| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000013.362| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000013.362| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000013.362| CollectionsManager::Init: populating 0 objects... 000013.362| done in 0.00 seconds
000013.362| World loaded
000013.362| Total load time: 1.77
000013.931| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000013.933| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000013.936| AnimCSV: SHG_spas12 is not in game, remove it
000014.560| AnimCSV: EXP_SmokeG_White is not in game, remove it
000015.301| AnimCSV: SNP_Dsr1 is not in game, remove it
000015.550| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000015.553| AnimCSV: Mel_Shiv is not in game, remove it
000015.699| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000015.702| AnimCSV: Item_bandage_Improvised is not in game, remove it
000015.937| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000015.941| AnimCSV: Mel_Spear is not in game, remove it
000015.945| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000015.948| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000016.109| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000016.111| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000016.149| AnimCSV: SNP_AW_Impulse is not in game, remove it
000016.473| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000016.568| AnimCSV: Item_bandage_Improvised is not in game, remove it
000016.874| Acquired base profile data for 9.669679
000016.979| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000017.023| 
Starting to load Skill prices.000017.042| 
Skill prices loaded.000018.065| Creating dynamic buffer of size 0.02 MB
000023.387| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000025.815| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000035.013| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000035.019| sgNetwork: Creating client
000035.037|  IP: 192.168.1.240
000035.037| sgNetwork: connecting
000035.225| sgNetwork: external ip: 62.43.42.84:57183
000035.225| connected to master server peer00
000045.021| sgNetwork: Deinitialize
000045.675| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000045.677| sgNetwork: Creating client
000045.695|  IP: 192.168.1.240
000045.695| sgNetwork: connecting
000045.873| sgNetwork: external ip: 62.43.42.84:57184
000045.873| connected to master server peer00
000046.984| obj_Zombie::FreePhysSkeletonCache:000046.985| done in 0.00 seconds
000046.986| sgNetwork: Deinitialize
000047.186| sgNetwork: Creating client
000047.204|  IP: 192.168.1.240
000047.204| sgNetwork: connecting
000047.409| sgNetwork: external ip: 62.43.42.84:57186
000047.587| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000047.589| userSettings: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\userSettings.xml
000047.589| SetHomeDir: Levels\SpringValley
000047.589| We have 1550 MB texture memory
000047.590| sgFile: can't open levels/springvalley/loadingscreen2.dds
000047.591| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000047.762| sgFile: can't open Levels\SpringValley/wind.cfg
000047.762| Loading 'Levels\SpringValley/LevelSettings.xml'
000047.771| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000047.774| Loading sky texture: Data/SkyDome/wz_daytime_02.dds
000047.934| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000048.093| Unloaded 0.0 MB STATIC decal textures
000048.093| Unloaded 0.8 MB DYNAMIC decal textures
000048.094| Loading decal library Data\Decals\library.xml.
000048.094| Loading decal library Levels\SpringValley\decals.xml.
000048.095| Loaded 0.0 MB STATIC decal textures
000048.126| Loaded 0.8 MB DYNAMIC decal textures
000048.127| LoadLevel_MatLibs...
000048.127| LoadLevel_Objects...
000048.134| TERRAIN:  LOADING Levels\SpringValley\TERRAIN
000048.134| Loading Terrain V3
000048.771| TERRAIN3: Finished reading script file
000048.775| sgTerrain3::CreateMipFile: we have 48.53 GB free space.
000048.779| sgTerrain3::CreateMipFile..000050.066| done in 1.29 seconds
000050.066| Creating dynamic buffer of size 0.50 MB
000050.134| TERRAIN:  LOADED
000063.958| LoadGrassLib()...
000064.043| g_pGrassMap->Load...
000064.051| Loaded grass for 0.01 seconds000064.051| LoadLevel_MatLibs...
000066.920| Building skeleton cache..000067.090| Building obstacles cache..000067.091| done.000067.091| Loading 'Levels\SpringValley\collections\collections.xml'
000067.099| Loading collection elements from file: Levels\SpringValley\collections\elements.bin...000067.133| done in 0.03 seconds
000067.133| CollectionsManager::Init: populating 159 objects... 000067.133| done in 0.00 seconds
000067.133| obj_Zombie::InitPhysSkeletonCache..
000068.912| done
000068.912| World loaded
000068.912| Total load time: 21.32
000069.622| sgFile: can't open Data/LangPack/dictionary.txt
000069.622| sgFile: can't open Data/LangPack/dictionary.dat
000071.290| obj_Note 1178
000071.304| obj_Note 1179
000074.986| MatLib: there is no material data/objectsdepot\weapons\Materials\Material__25.mat
 (Loading mesh data/objectsdepot/weapons/asr_u100_mk5_fps.sco)
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000075.162| VoipLog:[5] 2015-06-27 14:58:46.421219|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave
000075.162| VoipLog:[3] 2015-06-27 14:58:46.421219|DEBUG   |Windows Audio Session|   | WAS::openDevice-enter
000075.179| VoipLog:[3] 2015-06-27 14:58:46.437220|DEBUG   |Windows Audio Session|   | WAS Buffer size: 960
000075.179| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG   |Windows Audio Session|   | WAS::openDevice-leave
000075.179| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG   |Windows Audio Session|   | WAS::startDevice-enter
000075.179| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG   |Windows Audio Session|   | WAS::startDevice-leave
000075.180| VoipLog:[3] 2015-06-27 14:58:46.438220|DEBUG   |Windows Audio Session|   | WAS::openDevice-enter
000075.186| VoipLog:[3] 2015-06-27 14:58:46.445220|DEBUG   |Windows Audio Session|   | WAS Buffer size: 960
000075.186| VoipLog:[3] 2015-06-27 14:58:46.445220|DEBUG   |Windows Audio Session|   | WAS::openDevice-leave
000075.187| VoipLog:[4] 2015-06-27 14:58:46.445220|INFO    |PreProSpeex   |  1| Speex version: speex-1.2beta3
000075.187| VoipLog:[3] 2015-06-27 14:58:46.446220|DEBUG   |Windows Audio Session|   | WAS::startDevice-enter
000075.187| VoipLog:[3] 2015-06-27 14:58:46.446220|DEBUG   |Windows Audio Session|   | WAS::startDevice-leave
000075.195| Loading sky texture: Data/SkyDome/wz_skydawn_03.dds
000075.195| Loading sky texture: Data/SkyDome/wz_skydawn_03.dds
000079.166| Creating dynamic buffer of size 0.13 MB
000079.166| Creating dynamic buffer of size 0.13 MB
000079.166| Creating dynamic buffer of size 0.13 MB
000079.167| Creating dynamic buffer of size 0.13 MB
000079.167| Creating dynamic buffer of size 0.13 MB
000079.182| 
Time between load end and game start: 10.27
000080.187| Creating dynamic buffer of size 0.13 MB
000080.187| Creating dynamic buffer of size 0.13 MB
000080.203| Creating dynamic buffer of size 0.13 MB
000080.220| Creating dynamic buffer of size 0.13 MB
000080.220| Creating dynamic buffer of size 0.13 MB
000080.221| Creating dynamic buffer of size 0.13 MB
000083.388| Creating dynamic buffer of size 0.13 MB
000099.798| ***** disconnected from game server
000099.798| sgNetwork: Deinitialize
000099.998| obj_Zombie::FreePhysSkeletonCache:000099.998| .000099.998| .000099.999| .000099.999| .000100.000| .000100.000| .000100.000| .000100.001| .000100.001| .000100.002| .000100.002| .000100.003| .000100.003| .000100.003| .000100.004| .000100.004| .000100.005| .000100.005| .000100.005| .000100.006| .000100.006| .000100.006| .000100.007| .000100.007| .000100.007| .000100.008| .000100.008| .000100.008| .000100.009| .000100.009| .000100.009| .000100.010| .000100.011| done in 0.01 seconds
000100.423| SetHomeDir: Levels\WZ_FrontEndLightingold
000100.423| We have 1517 MB texture memory
000102.542| Reserviere für Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000102.612| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000102.613| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000102.620| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000102.622| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000103.032| Unloaded 0.0 MB STATIC decal textures
000103.032| Unloaded 0.8 MB DYNAMIC decal textures
000103.033| Loading decal library Data\Decals\library.xml.
000103.033| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000103.034| Loaded 0.0 MB STATIC decal textures
000103.065| Loaded 0.8 MB DYNAMIC decal textures
000103.066| LoadLevel_MatLibs...
000103.066| LoadLevel_Objects...
000103.066| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000103.066| Loading Terrain V2
000103.147| TERRAIN2: Finished reading script file
000103.157| TERRAIN:  LOADED
000103.157| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000103.681| LoadGrassLib()...
000103.767| g_pGrassMap->Load...
000103.768| Loaded grass for 0.00 seconds000103.768| LoadLevel_MatLibs...
000104.235| Building skeleton cache..000104.265| Building obstacles cache..000104.265| done.000104.265| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000104.265| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000104.265| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000104.265| CollectionsManager::Init: populating 0 objects... 000104.265| done in 0.00 seconds
000104.265| World loaded
000104.265| Total load time: 1.72
000104.432| Acquired base profile data for 4.059059
000104.538| writeGameOptionsFile: Saving settings to C:\Users\_SeRGio_\Documents\sg-servers\survivalmmo\gameSettings.ini
000104.582| 
Starting to load Skill prices.000104.601| 
Skill prices loaded.000110.258| obj_Zombie::FreePhysSkeletonCache:000110.258| done in 0.00 seconds
000110.300| obj_Zombie::FreePhysSkeletonCache:000110.300| done in 0.00 seconds
000110.302| Deleting render targets
000110.303| sgBackgroundTaskDispatcher::Close
000110.303| Exiting background thread: 1788
000110.327| 
000110.328| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures
000110.328| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures
000110.328| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/wz_nvg_03.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/wz_smallstone_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/cali_des_bushs_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_grass_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/wz_newgrass_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/wz_grass_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/objectsdepot/wz_calinature/textures/cali_bush_01_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_dry_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/grass/cali_bush_02_d.dds' - escaped usual deleting procedures
000110.329| sgTexture::~sgTexture: rogue texture 'data/weapons/hitmarker.dds' - escaped usual deleting procedures
000110.331| WARNING: pd3ddev have 47 reference counts
000110.555| Shutting down voice
000110.555|  VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG   |Windows Audio Session|   | WAS::stopDevice-enter
000110.555|  VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG   |Windows Audio Session|   | WAS::stopDevice-leave
000110.555|  VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG   |Windows Audio Session|   | WAS::closeDevice-enter
000110.555|  VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session|   | DeviceDeleteList::queueDeviceDelete - enter
000110.555|  VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session|   | DeviceDeleteList::queueDeviceDelete - leave
000110.555|  VoipLog:[3] 2015-06-27 14:59:21.814243|DEBUG   |Windows Audio Session|   | WAS::closeDevice-leave
000110.555|  VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session|   | DeviceDeleteList::clearQueue - enter
000110.555|  VoipLog:[5] 2015-06-27 14:59:21.814243|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000110.556|  VoipLog:[5] 2015-06-27 14:59:21.815243|DEVELOP |Windows Audio Session|   | Waiting for device to close 
000110.556|  VoipLog:[5] 2015-06-27 14:59:21.815243|DEVELOP |Windows Audio Session|   | DeviceDeleteList::clearQueue - leave 
000110.556|  VoipLog:[5] 2015-06-27 14:59:21.815243|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave
000110.791|  VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG   |Windows Audio Session|   | WAS::stopDevice-enter
000110.792|  VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG   |Windows Audio Session|   | WAS::stopDevice-leave
000110.792|  VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG   |Windows Audio Session|   | WAS::closeDevice-enter
000110.792|  VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session|   | DeviceDeleteList::queueDeviceDelete - enter
000110.792|  VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session|   | DeviceDeleteList::queueDeviceDelete - leave
000110.792|  VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session|   | DeviceDeleteList::clearQueue - enter
000110.792|  VoipLog:[3] 2015-06-27 14:59:22.051257|DEBUG   |Windows Audio Session|   | WAS::closeDevice-leave
000110.792|  VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - enter
000110.792|  VoipLog:[5] 2015-06-27 14:59:22.051257|DEVELOP |Windows Audio Session|   | Waiting for device to close 
000110.795|  VoipLog:[5] 2015-06-27 14:59:22.054257|DEVELOP |Windows Audio Session|   | DeviceDeleteList::clearQueue - leave 
000110.795|  VoipLog:[5] 2015-06-27 14:59:22.054257|DEVELOP |Windows Audio Session|   | DeviceDeleteList::waitForDeletes - leave

 






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