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@  Postrach : (24 March 2024 - 01:18 PM)

I thought the forum was completely dead

@  HUEDAV : (21 March 2024 - 07:42 AM)

OMG! i was so scared!

@  Stargate75 : (14 March 2024 - 10:46 PM)

forum are back online

@  xSHOTE : (30 December 2023 - 07:48 PM)

@stargate75

@  xSHOTE : (30 December 2023 - 07:47 PM)

Hi, I can't join my account at the launcher. Can I get help please?

@  Guest : (28 November 2023 - 12:46 PM)

Hi, is there any way to delete my account ?

@  HUEDAV : (27 November 2023 - 07:39 AM)

yo yo yo dudes!!!

@  Paruwa : (26 November 2023 - 04:34 PM)

i download :D

@  125rus : (24 November 2023 - 01:59 AM)

This game will live on in our hearts @Paruwa

@  Paruwa : (22 November 2023 - 07:45 PM)

rip noone play becasue have empty GI ;c

@  Paruwa : (22 November 2023 - 07:45 PM)

i ask Daniel SG about backup GI to all players but he dont have copy ;c soo

@  Paruwa : (22 November 2023 - 07:43 PM)

hello, i have empty GI bro ;c

@  Rap of Ludovky : (11 November 2023 - 12:19 AM)

Paruwa or anyone :/

@  Rap of Ludovky : (11 November 2023 - 12:15 AM)

Does this game still works ?

@  Rap of Ludovky : (11 November 2023 - 12:14 AM)

Hello guys!

@  Ecke : (23 September 2023 - 07:42 AM)

Okay I Try it! Thanks :)

@  Stargate75 : (22 September 2023 - 02:28 PM)

Try it with virtual audio cable

@  Ecke : (22 September 2023 - 12:33 AM)

Hey, I have a question! I would like to stream but I can't route Smmo's audio via the system settings (audio) because it gives me the wrong sound despite the setting (it's only routed and the sound doesn't reach the track). Smmo is the only game where that unfortunately it doesn't work. Does somebody has any idea? Greetings

@  Ecke : (22 September 2023 - 12:20 AM)

Hello guys <3

@  HUEDAV : (05 July 2023 - 01:59 AM)

@Postrach oh shit!!! come on polska kurwa


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#1 alinush30

alinush30

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Current mood: Cool

Posted 17 August 2015 - 04:32 PM

it crashes after 1 minute playing on a map here is the log , i had cut a big part of it because it was wayyyyyyyy to big it and it was repetitive

 

 

--- Log started at Mon Aug 17 19:17:02 2015
 
000000.210| Checking for D3D Version
000000.286| SG Engine 2.0 Loaded
000000.286| Game Version: SurvivalMMO v5.3  (build: Aug 17 2015) 
000000.286| Available memory: 4095 MB
000000.338| sgFS: version:August 17, 2015 15:06, 42810 files
000000.620| sgFile: can't open game.ini
000000.620| Can't open file "game.ini"
000000.620| readGameOptionsFile: found INI at C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.621| writeGameOptionsFile: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.629| readInputMap: found file at C:\Users\alyn\Documents\sg-servers\survivalmmo\inputMap.xml
000000.630| writeInputMap: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\inputMap.xml
000000.631| userSettings: found file at C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000000.631| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000000.632| SOUND: initializing sound system
000000.678| SOUND: '3' sound drivers found
000000.678| SOUND: sound caps = 0xF8, speakermode= 2
000000.678| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.698| SOUND: sound system ready
000000.699| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.951| Starting voice
000001.951|  VoipLog:[4] 2015-08-17 16:17:04.646484|INFO    |              |   |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.952|  VoipLog:[4] 2015-08-17 16:17:04.646484|INFO    |              |   |SystemInformation: Windows 7 (7600) x64 (AMD or Intel) Binary: 32bit
000001.971|  VoipLog:[3] 2015-08-17 16:17:04.666015|DEBUG   |Direct Sound  |   |setting timer resolution to 1ms
000001.997|  Playback device: Speakers (Virtual Audio Streaming Driver(WDM/DRM)) 
000001.997|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
000001.997|  Playback device: Speakers (Realtek High Definition Audio) (default)
000001.997|  Capture device: Microphone (Realtek High Definition Audio) (default)
000001.997|  Capture device: Microphone (Screaming Bee Audio) 
000001.997|  Capture device: Stereo Mix (Realtek High Definition Audio) 
000001.997|  Capture device: Rec. Play (Virtual Audio Streaming Driver(WDM/DRM)) 
000002.163| Steam is available
000002.173| Input Devices enabled: Mouse, Keyboard
000002.190| max_tex_dim: 16384
000002.216| VMEM As seen through DDRaw: 1014
000002.216| VMEM As seen through WMI: 0
000002.216| Setting mode:  800x600x32 Flags=0
000002.216| Could not initialize NVApi.
000002.216| 
000002.217|  Adapter: AMD Radeon HD 5450
000002.217|   aticfx32.dll 8.17.10.1404
000002.217|  Monitor: \\.\DISPLAY1 (1680x1050)
000002.234|  sgRenderLayer::SetMode(x=800,y=600,bpp=32,windowed=0,hz=60)
000002.236|  Use D3D9
000002.236|  Creating d3d device
000002.471|  GPU supports D3DQUERYTYPE_TIMESTAMP
000002.471|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.471|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000002.472|  We have 2802 MB texture memory
000002.516|  sgFont: Creating Verdana 10pt
000002.517|  sgFont: Finished creating Verdana 10pt
000002.517| Loading shaders...
000002.836| Finished loading shaders (0.319429 sec)!
000002.843| Started background thread: 8540
000002.876| Creating dynamic buffer of size 1.00 MB
000002.876| Creating dynamic buffer of size 0.09 MB
000002.946| Creating dynamic buffer of size 0.15 MB
000002.946| sgFont: Creating Tahoma 12pt
000002.948| sgFont: Finished creating Tahoma 12pt
000002.948| sgFont: Creating Verdana 10pt
000002.949| sgFont: Finished creating Verdana 10pt
000003.000| Creating render targets
000003.000| CreateDynamicEnvMap: creating of size 512x512x6000003.011| sgFont: Creating Verdana 8pt
000003.016| sgFont: Finished creating Verdana 8pt
000003.102| Loaded 12 of 12 grass settings locations from the glist file
000003.103| Loaded 12 grass settings files
000003.289| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000003.289| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000003.291| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000003.292| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000005.794| SetHomeDir: Levels\WZ_FrontEndLightingold
000005.794| We have 2637 MB texture memory
000008.656| FastLoad: Disabled
000008.668| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000008.668| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000008.676| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000008.679| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000009.199| Unloaded 0.0 MB STATIC decal textures
000009.199| Unloaded 0.0 MB DYNAMIC decal textures
000009.199| Loading decal library Data\Decals\library.xml.
000009.200| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000009.201| Loaded 0.0 MB STATIC decal textures
000009.265| Loaded 0.8 MB DYNAMIC decal textures
000009.266| LoadLevel_MatLibs...
000009.266| LoadLevel_Objects...
000009.266| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000009.266| Loading Terrain V2
000009.401| TERRAIN2: Finished reading script file
000009.418| TERRAIN:  LOADED
000009.418| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000010.316| LoadGrassLib()...
000010.441| g_pGrassMap->Load...
000010.441| Loaded grass for 0.00 seconds000010.441| LoadLevel_MatLibs...
000011.210| Building skeleton cache..000011.246| Building obstacles cache..000011.246| done.000011.247| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000011.247| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000011.247| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000011.247| CollectionsManager::Init: populating 0 objects... 000011.247| done in 0.00 seconds
000011.247| World loaded
000011.247| Total load time: 2.61
000012.199| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000012.202| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000012.204| AnimCSV: SHG_spas12 is not in game, remove it
000013.178| AnimCSV: EXP_SmokeG_White is not in game, remove it
000014.210| AnimCSV: SNP_Dsr1 is not in game, remove it
000014.573| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000014.577| AnimCSV: Mel_Shiv is not in game, remove it
000014.806| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000014.809| AnimCSV: Item_bandage_Improvised is not in game, remove it
000015.124| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000015.127| AnimCSV: Mel_Spear is not in game, remove it
000015.132| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000015.135| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000015.329| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000015.331| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000015.375| AnimCSV: SNP_AW_Impulse is not in game, remove it
000015.775| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000015.903| AnimCSV: Item_bandage_Improvised is not in game, remove it
000016.846| Acquired base profile data for 11.056263
000017.048| writeGameOptionsFile: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000017.125| 
Starting to load Skill prices.000017.231| 
Skill prices loaded.000017.247| Creating dynamic buffer of size 0.02 MB
000030.114| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000030.132| sgNetwork: Creating client
000030.166|  IP: 25.44.120.250
000030.166|  IP: 192.168.0.102
000030.166| sgNetwork: connecting
000032.418| sgNetwork: external ip: 5.254.102.151:61358
000032.418| connected to master server peer00
000037.825| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000038.836| obj_Zombie::FreePhysSkeletonCache:000038.836| done in 0.00 seconds
000038.838| sgNetwork: Deinitialize
000039.033| sgNetwork: Creating client
000039.059|  IP: 25.44.120.250
000039.059|  IP: 192.168.0.102
000039.059| sgNetwork: connecting
000041.241| sgNetwork: external ip: 188.24.236.18:61360
000041.385| writeGameOptionsFile: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000041.387| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000041.387| SetHomeDir: Levels\Sanctuary
000041.387| We have 2611 MB texture memory
000041.388| sgFile: can't open levels/sanctuary/loadingscreen0.dds
000041.390| FastLoad: Disabled
000041.476| sgFile: can't open Levels\Sanctuary/wind.cfg
000041.477| Loading 'Levels\Sanctuary/LevelSettings.xml'
000041.487| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000041.490| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000042.025| Unloaded 0.0 MB STATIC decal textures
000042.025| Unloaded 0.8 MB DYNAMIC decal textures
000042.025| Loading decal library Data\Decals\library.xml.
000042.026| Loading decal library Levels\Sanctuary\decals.xml.
000042.027| Loaded 0.0 MB STATIC decal textures
000042.076| Loaded 0.8 MB DYNAMIC decal textures
000042.077| LoadLevel_MatLibs...
000042.077| LoadLevel_Objects...
000042.079| TERRAIN:  LOADING Levels\Sanctuary\TERRAIN
000042.080| Loading Terrain V3
000042.339| TERRAIN3: Finished reading script file
000042.341| Creating dynamic buffer of size 0.50 MB
000042.421| TERRAIN:  LOADED
000042.606| sgFile: can't open data/water/foam02.jpg
000043.558| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_01_D.dds
000043.562| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_02_D.dds
000043.565| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_03_D.dds
000043.569| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_05_D.dds
000045.595| LoadGrassLib()...
000045.709| g_pGrassMap->Load...
000045.712| Loaded grass for 0.00 seconds000045.712| LoadLevel_MatLibs...
000046.047| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_01_d.dds
000046.047| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_02_d.dds
000046.048| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_03_d.dds
000046.049| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_05_d.dds
000047.018| Building skeleton cache..000047.266| Building obstacles cache..000047.266| done.000047.266| Loading 'Levels\Sanctuary\collections\collections.xml'
000047.271| Loading collection elements from file: Levels\Sanctuary\collections\elements.bin...000047.271| done in 0.00 seconds
000047.271| CollectionsManager::Init: populating 141 objects... 000047.271| done in 0.00 seconds
000047.271| obj_Zombie::InitPhysSkeletonCache..
000049.444| done
000049.444| World loaded
000049.444| Total load time: 8.06
000049.607| sgFile: can't open Data/LangPack/dictionary.txt
000049.608| sgFile: can't open Data/LangPack/dictionary.dat
000050.964| obj_Note 1026
000050.978| obj_Note 1027
000050.978| obj_Note 1028
000050.978| obj_Note 1029
000050.979| obj_Note 1030
000050.979| obj_Note 1031
000053.136| MatLib: there is no material data/objectsdepot\weapons\Materials\ASR_Famas_Ornament_FPS_01557934761047.mat
 (Loading mesh data/objectsdepot/weapons/asr_famas_ornament.sco)
000053.139| Material chunks of mesh data/objectsdepot/weapons/asr_famas_ornament.sco intersect!
000053.140| Material chunks of mesh data/objectsdepot/weapons/asr_famas_ornament.sco intersect!
000054.193| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/attm_optic_barett50_01_aim.sco' or 'data/objectsdepot/weapons/attm_optic_barett50_01_aim.scb', file doesn't exist
 (Loading mesh data/objectsdepot/weapons/attm_optic_barett50_01_aim.sco)
000056.139| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/item_case_key_fps.sco' or 'data/objectsdepot/weapons/item_case_key_fps.scb', file doesn't exist
 (Loading mesh data/objectsdepot/weapons/item_case_key_fps.sco)
000057.184| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/weaponcase_close_long_fps.sco' or 'data/objectsdepot/weapons/weaponcase_close_long_fps.scb', file doesn't exist
 (Loading mesh data/objectsdepot/weapons/weaponcase_close_long_fps.sco)
000057.835| MatLib: there is no material data/objectsdepot\weapons\Materials\ASR_AK5C0079346.mat
 (Loading mesh data/objectsdepot/weapons/asr_ak5c_fps.sco)
000057.835| MatLib: there is no material data/objectsdepot\weapons\Materials\ASR_AK5C.645900011063.mat
 (Loading mesh data/objectsdepot/weapons/asr_ak5c_fps.sco)
000057.841| Material chunks of mesh data/objectsdepot/weapons/asr_ak5c_fps.sco intersect!
000058.110| sgFile: can't open data/objectsdepot/weapons/Textures\hk416_sights_d.dds
000058.113| sgFile: can't open data/objectsdepot/weapons/textures/hk416_sights_d.dds
000059.869| VoipLog:[5] 2015-08-17 16:18:02.559570|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000059.869| VoipLog:[5] 2015-08-17 16:18:02.559570|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000059.869| VoipLog:[5] 2015-08-17 16:18:02.560546|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000059.869| VoipLog:[5] 2015-08-17 16:18:02.560546|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000059.869| VoipLog:[3] 2015-08-17 16:18:02.560546|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000059.878| VoipLog:[3] 2015-08-17 16:18:02.569335|DEBUG   |Windows Audio Session|   |WAS Buffer size: 960
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000059.896| VoipLog:[3] 2015-08-17 16:18:02.587890|DEBUG   |Windows Audio Session|   |WAS Buffer size: 960
000059.897| VoipLog:[3] 2015-08-17 16:18:02.587890|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000059.897| VoipLog:[4] 2015-08-17 16:18:02.587890|INFO    |PreProSpeex   |1  |Speex version: speex-1.2beta3
000059.897| VoipLog:[3] 2015-08-17 16:18:02.587890|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000059.898| VoipLog:[3] 2015-08-17 16:18:02.588867|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000059.922| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (58,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (59,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (60,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (61,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (62,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (63,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (64,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (65,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (58,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (59,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (60,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (61,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (62,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (63,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (64,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (65,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (58,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (59,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (60,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (61,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (62,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (63,60,0)
000062.457| sgTerrain3::UpdateVisibleTiles: couldn't find covering tile for (64,64,0)
000063.533| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/weaponodesza_close_long_fps.sco' or 'data/objectsdepot/weapons/weaponodesza_close_long_fps.scb', file doesn't exist
 (Loading mesh data/objectsdepot/weapons/weaponodesza_close_long_fps.sco)
000065.167| Unloading mesh SNP_AW
000079.473| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/weaponodesza_open_long_fps.sco' or 'data/objectsdepot/weapons/weaponodesza_open_long_fps.scb', file doesn't exist
 (Loading mesh data/objectsdepot/weapons/weaponodesza_open_long_fps.sco)
000079.483| Unloading mesh ASR_PDW
000079.483| Unloading mesh HG_USP
000084.559| Unloading mesh ASR_L086
000091.951| Unloading mesh Item_Case_Key
000096.870| d3d: starting to reset device
000096.876| released

 


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