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@  Bluefiction : (22 March 2020 - 03:05 PM)

Miss this game yeah

@  therealkrusher : (22 March 2020 - 06:05 AM)

I agree KloWn.. Lots of hours spent in this game for both of us.. Lots of good and bad times for all...Mostly good..

@  KloWn : (18 March 2020 - 12:24 PM)

anyone still playing this game ? kinda missing it lol

@  Stargate75 : (10 March 2020 - 08:07 PM)

Done got a 1 month ban

@  watta_hell : (09 March 2020 - 10:29 PM)

Abuser found on ASRD server: STEAM_1:0:213039956 (were doing single player low-hp player camping the whole map while 7 other player were waiting for 20+ minutes; didn't even respond to restart; to make it worse, he was the lobby leader); please make him vanish to not ruin other's game in the future. Thank you!

@  Stargate75 : (28 February 2020 - 04:21 PM)

@ LetsGoBowling Send me the download links

@  LetsGoBowling : (23 February 2020 - 05:51 PM)

Hey, could it be possible to also add these maps nmo_Canal , nmo_miner_detour and nmo_urbanhazard. Thx

@  Mugin : (23 February 2020 - 11:06 AM)

sup niggas

@  AceeZ : (10 February 2020 - 08:00 PM)

moin moin

@  koxsuTV : (08 February 2020 - 12:12 AM)

ta gra juz nigdy nie powstanie chyba ze iss new dawn wyjdzie okaze sie klapa stargate zgarnie od nich silnik i ludzie znowu zaczna slyszec o emulatorach ze wzgledu na to ze jak by sie udalo przeniesc sgz na nowy silnik od new dawn to newZ bd mogło nas pocałowac w dupe i można bedzie wreszcie robic reklame a w tym momencie reklamy nie da sie zrobic

@  Szeryf : (06 February 2020 - 03:39 PM)

uruchomcie znajomości zeby ta gra wstała z popiołów

@  Szeryf : (06 February 2020 - 03:38 PM)

plusujcie mój temat bo sam nic nie zdziałam 'Pomidorowy , Koxsu'

@  Szeryf : (06 February 2020 - 09:29 AM)

https://sg-servers.net/forums/index.php?/topic/20052-or-maybe-come-back-to-old-stargatez/

@  geneticzz : (05 February 2020 - 07:47 PM)

:huh:

@  Stargate75 : (04 February 2020 - 05:35 PM)

ok i will check this maps and add it to the servers if all ok

@  LetsGoBowling : (04 February 2020 - 03:38 PM)

nmo_liner_dynamic_v1 , nmo_fairview and parish would be some good maps

@  Bluefiction : (04 February 2020 - 11:24 AM)

Heya

@  DerKreis900 : (03 February 2020 - 03:24 AM)

Hello Guys.

@  Stargate75 : (31 January 2020 - 04:48 PM)

https://sg-servers.net/forums/index.php?/forum/53-general-discussions/

@  Stargate75 : (31 January 2020 - 04:48 PM)

just post here what maps you want.


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3 replies to this topic

#1 leweku123

leweku123

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Posted 17 September 2015 - 01:41 AM

http://steamcommunit...60/screenshots/

 

http://images.akamai...5484A5C5431B5E/

 

HEY guys check this please!!!


  • theresefo11, maribeleq3, AlefWaililm and 4 others like this

#2 Stargate75

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Posted 17 September 2015 - 02:03 AM

Post your sglog.txt


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#3 leweku123

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Posted 17 September 2015 - 02:06 AM

--- Log started at Wed Sep 16 20:27:06 2015
 
000000.107| Checking for D3D Version
000000.125| SG Engine 2.0 Loaded
000000.126| Game Version: SurvivalMMO v5.3  (build: Sep 17 2015) 
000000.126| Available memory: 6126 MB
000000.156| sgFS: version:September 17, 2015 0:21, 43198 files
000000.286| sgFile: can't open game.ini
000000.286| Can't open file "game.ini"
000000.286| sgFile: can't open local.ini
000000.286| Can't open file "local.ini"
000000.287| readGameOptionsFile: couldn't open both gameSettings.ini and C:\Users\MANUEL-PC\AppData\Local\sg-servers\survivalmmo\gameSettings.ini! Using defaults.
000000.287| Selected resolution from desktop dimensions: 1920x1080
000000.298| writeGameOptionsFile: Saving settings to E:\Manuel\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.303| readInputMap: found file at E:\Manuel\Documents\sg-servers\survivalmmo\inputMap.xml
000000.303| writeInputMap: Saving settings to E:\Manuel\Documents\sg-servers\survivalmmo\inputMap.xml
000000.304| userSettings: found file at E:\Manuel\Documents\sg-servers\survivalmmo\userSettings.xml
000000.304| userSettings: Saving settings to E:\Manuel\Documents\sg-servers\survivalmmo\userSettings.xml
000000.305| SOUND: initializing sound system
000000.324| SOUND: '3' sound drivers found
000000.324| SOUND: sound caps = 0xFC, speakermode= 6
000000.324| SOUND: sound driver 'Altavoces (Razer Surround Audio Controller)'
000000.331| SOUND: sound system ready
000000.331| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.243| Starting voice
000001.244|  VoipLog:[4] 2015-09-17 01:27:07.145382|INFO    |              |   |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.244|  VoipLog:[4] 2015-09-17 01:27:07.145382|INFO    |              |   |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit
000001.244|  VoipLog:[4] 2015-09-17 01:27:07.145382|INFO    |              |   |Using hardware aes
000001.250|  VoipLog:[3] 2015-09-17 01:27:07.151388|DEBUG   |Direct Sound  |   |setting timer resolution to 1ms
000001.264|  Playback device: Speakers / Headphones (Realtek High Definition Audio) 
000001.264|  Playback device: Altavoces (Razer Surround Audio Controller) (default)
000001.264|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
000001.264|  Capture device: Micrófono (Realtek High Definition Audio) (default)
000001.264|  Capture device: Mezcla estéreo (Realtek High Definition Audio) 
000001.421| Steam is available
000001.426| Input Devices enabled: Mouse, Keyboard
000001.438| max_tex_dim: 16384
000001.455| VMEM As seen through DDRaw: 1010
000001.455| VMEM As seen through WMI: 0
000001.455| Setting mode:  1920x1080x32 Flags=0
000001.455| Could not initialize NVApi.
000001.456| 
000001.456|  Adapter: AMD Radeon HD 6450
000001.456|   aticfx32.dll 8.17.10.1404
000001.456|  Monitor: \\.\DISPLAY1 (1920x1080)
000001.461|  sgRenderLayer::SetMode(x=1920,y=1080,bpp=32,windowed=0,hz=60)
000001.462|  Use D3D9
000001.462|  Creating d3d device
000001.548|  GPU supports D3DQUERYTYPE_TIMESTAMP
000001.548|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000001.548|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000001.548|  We have 3810 MB texture memory
000001.581|  sgFont: Creating Verdana 10pt
000001.583|  sgFont: Finished creating Verdana 10pt
000001.584| Loading shaders...
000002.032| Finished loading shaders (0.448126 sec)!
000002.034| Started background thread: 12484
000002.080| Creating dynamic buffer of size 1.00 MB
000002.080| Creating dynamic buffer of size 0.09 MB
000002.131| Creating dynamic buffer of size 0.15 MB
000002.131| sgFont: Creating Tahoma 12pt
000002.133| sgFont: Finished creating Tahoma 12pt
000002.133| sgFont: Creating Verdana 10pt
000002.133| sgFont: Finished creating Verdana 10pt
000002.173| Creating render targets
000002.173| CreateDynamicEnvMap: creating of size 512x512x6000002.179| sgFont: Creating Verdana 8pt
000002.181| sgFont: Finished creating Verdana 8pt
000002.267| Loaded 12 of 12 grass settings locations from the glist file
000002.268| Loaded 12 grass settings files
000002.389| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000002.390| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000002.391| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000002.391| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000003.892| SetHomeDir: Levels\WZ_FrontEndLightingold
000003.892| We have 3562 MB texture memory
000005.381| FastLoad: Disabled
000005.417| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000005.417| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000005.446| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000005.450| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000005.781| Unloaded 0.0 MB STATIC decal textures
000005.781| Unloaded 0.0 MB DYNAMIC decal textures
000005.781| Loading decal library Data\Decals\library.xml.
000005.782| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000005.782| Loaded 0.0 MB STATIC decal textures
000005.812| Loaded 0.8 MB DYNAMIC decal textures
000005.813| LoadLevel_MatLibs...
000005.813| LoadLevel_Objects...
000005.813| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000005.813| Loading Terrain V2
000005.925| TERRAIN2: Finished reading script file
000005.934| TERRAIN:  LOADED
000005.934| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000006.782| LoadGrassLib()...
000006.862| g_pGrassMap->Load...
000006.863| Loaded grass for 0.00 seconds000006.863| LoadLevel_MatLibs...
000007.557| Building skeleton cache..000007.583| Building obstacles cache..000007.583| done.000007.583| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000007.583| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000007.583| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000007.583| CollectionsManager::Init: populating 0 objects... 000007.583| done in 0.00 seconds
000007.583| World loaded
000007.583| Total load time: 2.20
000008.993| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000008.994| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000008.995| AnimCSV: SHG_spas12 is not in game, remove it
000009.558| AnimCSV: ASR_tar21 is not in game, remove it
000010.424| AnimCSV: EXP_SmokeG_White is not in game, remove it
000011.604| sg: device is lost
000012.221| AnimCSV: SNP_Dsr1 is not in game, remove it
000012.812| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000012.814| AnimCSV: Mel_Shiv is not in game, remove it
000013.070| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000013.071| AnimCSV: Item_bandage_Improvised is not in game, remove it
000013.520| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000013.522| AnimCSV: Mel_Spear is not in game, remove it
000013.524| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000013.525| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000013.713| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000013.714| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000013.756| AnimCSV: SNP_AW_Impulse is not in game, remove it
000014.189| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000014.487| AnimCSV: Item_bandage_Improvised is not in game, remove it
000014.532| AnimCSV: asr_tar21_satan is not in game, remove it
000014.586| AnimCSV: asr_tar21_Norad is not in game, remove it
000014.603| AnimCSV: ASR_tar21_Nyaah is not in game, remove it
000014.614| AnimCSV: ASR_tar21_kraken is not in game, remove it
000014.959| Acquired base profile data for 11.070050
000015.062| writeGameOptionsFile: Saving settings to E:\Manuel\Documents\sg-servers\survivalmmo\gameSettings.ini
000015.094| 
Starting to load Skill prices.000015.096| 
Skill prices loaded.000015.208| Creating dynamic buffer of size 0.02 MB
000023.263| sgapp: SysCmd: f120
000023.271| d3d: starting to reset device
000023.296| released
000023.441| reseted
000023.948| restored (1). reset ok
000048.507| userSettings: Saving settings to E:\Manuel\Documents\sg-servers\survivalmmo\userSettings.xml
000048.511| sgNetwork: Creating client
000048.541|  IP: 192.168.0.10
000048.541| sgNetwork: connecting
000049.110| sgNetwork: external ip: 186.87.212.82:64623
000049.110| connected to master server peer00
000060.040| sg: device is lost
000064.297| sgapp: SysCmd: f120
000064.304| d3d: starting to reset device
000064.314| released
000064.458| reseted
000064.971| restored (2). reset ok
000141.896| sg: device is lost
000164.088| sgapp: SysCmd: f120
000164.095| d3d: starting to reset device
000164.110| released
000164.240| reseted
000164.759| restored (3). reset ok
000166.240| sg: device is lost
000169.326| sgNetwork: Deinitialize
000215.279| sgapp: SysCmd: f120
000215.288| d3d: starting to reset device
000215.299| released
000215.443| reseted
000215.990| restored (4). reset ok
000227.584| userSettings: Saving settings to E:\Manuel\Documents\sg-servers\survivalmmo\userSettings.xml
000227.586| sgNetwork: Creating client
000227.613|  IP: 192.168.0.10
000227.613| sgNetwork: connecting
000228.183| sgNetwork: external ip: 186.87.212.82:54833
000228.183| connected to master server peer00
000230.724| sg: device is lost
000256.255| sgapp: SysCmd: f120
000256.262| d3d: starting to reset device
000256.275| released
000256.391| reseted
000256.899| restored (5). reset ok
000259.733| sg: device is lost
000329.551| sgapp: SysCmd: f120
000329.557| d3d: starting to reset device
000329.571| released
000329.706| reseted
000330.218| restored (6). reset ok
000332.981| sg: device is lost
000335.239| sgapp: SysCmd: f120
000335.248| d3d: starting to reset device
000335.261| released
000335.395| reseted
000335.910| restored (7). reset ok
000336.708| sg: device is lost
000348.402| sgNetwork: Deinitialize
000397.165| sgapp: SysCmd: f120
000397.172| d3d: starting to reset device
000397.183| released
000397.327| reseted
000397.855| restored (8). reset ok
000403.960| obj_Zombie::FreePhysSkeletonCache:000403.960| done in 0.00 seconds
000403.990| obj_Zombie::FreePhysSkeletonCache:000403.990| done in 0.00 seconds
000403.991| Deleting render targets
000403.992| sgBackgroundTaskDispatcher::Close
000403.992| Exiting background thread: 12484
000403.995| 
000403.996| sgTexture::~sgTexture: rogue texture 'data/grass/wz_smallstone_01_d.dds' - escaped usual deleting procedures
000403.996| sgTexture::~sgTexture: rogue texture 'data/grass/cali_des_bushs_01_d.dds' - escaped usual deleting procedures
000403.996| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_d.dds' - escaped usual deleting procedures
000403.996| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_01_d.dds' - escaped usual deleting procedures
000403.996| sgTexture::~sgTexture: rogue texture 'data/grass/wz_newgrass_01_d.dds' - escaped usual deleting procedures
000403.997| sgTexture::~sgTexture: rogue texture 'data/grass/test_flower_02_dry_d.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures
000403.998| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/wz_nvg_03.dds' - escaped usual deleting procedures
000403.999| WARNING: pd3ddev have 21 reference counts
000404.092| Shutting down voice
000404.092|  VoipLog:[5] 2015-09-17 01:33:49.992991|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000404.092|  VoipLog:[5] 2015-09-17 01:33:49.992991|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000404.243|  VoipLog:[5] 2015-09-17 01:33:50.144675|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000404.243|  VoipLog:[5] 2015-09-17 01:33:50.144675|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000404.244|  VoipLog:[5] 2015-09-17 01:33:50.145622|DEVELOP |Windows Audio Session|   |DeviceDeleteList::clearQueue - enter

  • theresefo11 and tefBleats like this

#4 Stargate75

Stargate75

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Posted 17 September 2015 - 06:24 PM

Check your firewall







Also tagged with one or more of these keywords: error, issues

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