--- Log started at Fri Sep 18 19:28:05 2015
000000.412| Checking for D3D Version
000000.463| SG Engine 2.0 Loaded
000000.463| Game Version: SurvivalMMO v5.3 (build: Sep 17 2015)
000000.463| Available memory: 8191 MB
000000.507| sgFS: version:September 17, 2015 0:21, 43198 files
000000.676| sgFile: can't open game.ini
000000.676| Can't open file "game.ini"
000000.677| sgFile: can't open local.ini
000000.677| Can't open file "local.ini"
000000.677| readGameOptionsFile: found INI at C:\Users\Kevin\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.677| sgFile: can't open local.ini
000000.677| Can't open file "local.ini"
000000.678| writeGameOptionsFile: Saving settings to C:\Users\Kevin\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.709| readInputMap: found file at C:\Users\Kevin\Documents\sg-servers\survivalmmo\inputMap.xml
000000.710| writeInputMap: Saving settings to C:\Users\Kevin\Documents\sg-servers\survivalmmo\inputMap.xml
000000.711| userSettings: found file at C:\Users\Kevin\Documents\sg-servers\survivalmmo\userSettings.xml
000000.712| userSettings: Saving settings to C:\Users\Kevin\Documents\sg-servers\survivalmmo\userSettings.xml
000000.712| SOUND: initializing sound system
000000.824| SOUND: '4' sound drivers found
000000.824| SOUND: sound caps = 0xFC, speakermode= 6
000000.824| SOUND: sound driver 'Luidsprekers (2- Logitech G930 Headset)'
000000.856| SOUND: sound system ready
000000.856| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.798| Starting voice
000001.862| VoipLog:[4] 2015-09-18 17:28:06.494669|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.862| VoipLog:[4] 2015-09-18 17:28:06.558832|INFO | | |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit
000001.862| VoipLog:[4] 2015-09-18 17:28:06.558832|INFO | | |Using hardware aes
000001.947| VoipLog:[3] 2015-09-18 17:28:06.642842|DEBUG |Direct Sound | |setting timer resolution to 1ms
000002.067| Playback device: Line 1 (Virtual Audio Cable) (default)
000002.067| Playback device: Luidsprekers (Realtek High Definition Audio)
000002.067| Playback device: Luidsprekers (2- Logitech G930 Headset)
000002.067| Playback device: SAMSUNG-C (NVIDIA High Definition Audio)
000002.067| Capture device: Microfoon (2- Logitech G930 Headset) (default)
000002.068| Capture device: Line 1 (Virtual Audio Cable)
000002.090| Input Devices enabled: Mouse, Keyboard
000002.098| max_tex_dim: 16384
000002.130| VMEM As seen through DDRaw: -1024
000002.130| VMEM As seen through WMI: 0
000002.130| Setting mode: 1680x1050x32 Flags=4
000002.135| NVApi successfuly initialized.
000002.135| NVApi: stereo is not available. Stereo driver not installed?
000002.135| Adapter: NVIDIA GeForce GTX 970
000002.135| nvd3dum.dll 10.18.13.5362
000002.135| Monitor: \\.\DISPLAY1 (1680x1050)
000002.142| res adjusted 1680x1050->1674x1021
000002.143| sgRenderLayer::SetMode(x=1674,y=1021,bpp=32,windowed=4,hz=59)
000002.144| Use D3D9
000002.144| Creating d3d device
000002.161| NVApi: failed to create stereo handle!
000002.161| GPU supports D3DQUERYTYPE_TIMESTAMP
000002.162| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.162| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.162| We have 4089 MB texture memory
000002.197| sgFont: Creating Verdana 10pt
000002.198| sgFont: Finished creating Verdana 10pt
000002.200| Loading shaders...
000002.809| Finished loading shaders (0.608928 sec)!
000002.811| Started background thread: 18776
000002.839| Creating dynamic buffer of size 1.00 MB
000002.839| Creating dynamic buffer of size 0.09 MB
000002.878| Creating dynamic buffer of size 0.15 MB
000002.880| sgFont: Creating Tahoma 12pt
000002.885| sgFont: Finished creating Tahoma 12pt
000002.885| sgFont: Creating Verdana 10pt
000002.885| sgFont: Finished creating Verdana 10pt
000002.976| Creating render targets
000002.976| CreateDynamicEnvMap: creating of size 512x512x6000002.983| sgFont: Creating Verdana 8pt
000002.988| sgFont: Finished creating Verdana 8pt
000003.049| Loaded 12 of 12 grass settings locations from the glist file
000003.050| Loaded 12 grass settings files
000003.193| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000003.193| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000003.195| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000003.195| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000005.504| SetHomeDir: Levels\WZ_FrontEndLightingold
000005.504| We have 3861 MB texture memory
000005.708| FastLoad: Disabled
000005.720| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000005.720| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000005.728| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000005.730| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000006.102| Unloaded 0.0 MB STATIC decal textures
000006.102| Unloaded 0.0 MB DYNAMIC decal textures
000006.102| Loading decal library Data\Decals\library.xml.
000006.103| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000006.104| Loaded 0.0 MB STATIC decal textures
000006.326| Loaded 0.8 MB DYNAMIC decal textures
000006.328| LoadLevel_MatLibs...
000006.328| LoadLevel_Objects...
000006.329| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000006.329| Loading Terrain V2
000006.401| TERRAIN2: Finished reading script file
000006.409| TERRAIN: LOADED
000006.409| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000007.055| LoadGrassLib()...
000007.452| g_pGrassMap->Load...
000007.453| Loaded grass for 0.00 seconds000007.453| LoadLevel_MatLibs...
000008.002| Building skeleton cache..000008.046| Building obstacles cache..000008.046| done.000008.047| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000008.047| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000008.047| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000008.047| CollectionsManager::Init: populating 0 objects... 000008.047| done in 0.00 seconds
000008.047| World loaded
000008.047| Total load time: 2.34
000010.924| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000010.926| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000010.928| AnimCSV: SHG_spas12 is not in game, remove it
000011.648| AnimCSV: ASR_tar21 is not in game, remove it
000013.125| AnimCSV: EXP_SmokeG_White is not in game, remove it
000015.399| AnimCSV: SNP_Dsr1 is not in game, remove it
000016.402| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000016.405| AnimCSV: Mel_Shiv is not in game, remove it
000016.983| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000016.984| AnimCSV: Item_bandage_Improvised is not in game, remove it
000017.639| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000017.642| AnimCSV: Mel_Spear is not in game, remove it
000017.644| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000017.647| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000017.891| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000017.893| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000017.967| AnimCSV: SNP_AW_Impulse is not in game, remove it
000018.746| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000019.004| AnimCSV: Item_bandage_Improvised is not in game, remove it
000019.063| AnimCSV: asr_tar21_satan is not in game, remove it
000019.135| AnimCSV: asr_tar21_Norad is not in game, remove it
000019.158| AnimCSV: ASR_tar21_Nyaah is not in game, remove it
000019.173| AnimCSV: ASR_tar21_kraken is not in game, remove it
000019.899| Acquired base profile data for 14.398893
000020.110| writeGameOptionsFile: Saving settings to C:\Users\Kevin\Documents\sg-servers\survivalmmo\gameSettings.ini
000020.143|
Starting to load Skill prices.000020.282|
Skill prices loaded.000020.291| Creating dynamic buffer of size 0.02 MB
000045.475| obj_Zombie::FreePhysSkeletonCache:000045.475| done in 0.00 seconds
000045.518| obj_Zombie::FreePhysSkeletonCache:000045.518| done in 0.00 seconds
000045.522| Deleting render targets
000045.523| sgBackgroundTaskDispatcher::Close
000045.524| Exiting background thread: 18776
000045.530|
000045.532| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_n.dds' - escaped usual deleting procedures
000045.532| sgTexture::~sgTexture: rogue texture 'data/decals/icecrack_01_d.dds' - escaped usual deleting procedures
000045.532| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_normal.dds' - escaped usual deleting procedures
000045.532| sgTexture::~sgTexture: rogue texture 'data/decals/blood_splat_compose01_diffuse.dds' - escaped usual deleting procedures
000045.532| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/default.dds' - escaped usual deleting procedures
000045.532| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/cameradrone.dds' - escaped usual deleting procedures
000045.532| sgTexture::~sgTexture: rogue texture 'data/shaders/texture/cclut3d/wz_nvg_03.dds' - escaped usual deleting procedures
000045.533| WARNING: pd3ddev have 15 reference counts
000045.616| Shutting down voice
000045.616| VoipLog:[5] 2015-09-18 17:28:50.312708|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter
000045.617| VoipLog:[5] 2015-09-18 17:28:50.312708|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave
000045.768| VoipLog:[5] 2015-09-18 17:28:50.465143|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter
000045.769| VoipLog:[5] 2015-09-18 17:28:50.465143|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave
000045.769| VoipLog:[5] 2015-09-18 17:28:50.466143|DEVELOP |Windows Audio Session| |DeviceDeleteList::clearQueue - enter