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@  Postrach : (24 March 2024 - 01:18 PM)

I thought the forum was completely dead

@  HUEDAV : (21 March 2024 - 07:42 AM)

OMG! i was so scared!

@  Stargate75 : (14 March 2024 - 10:46 PM)

forum are back online

@  xSHOTE : (30 December 2023 - 07:48 PM)

@stargate75

@  xSHOTE : (30 December 2023 - 07:47 PM)

Hi, I can't join my account at the launcher. Can I get help please?

@  Guest : (28 November 2023 - 12:46 PM)

Hi, is there any way to delete my account ?

@  HUEDAV : (27 November 2023 - 07:39 AM)

yo yo yo dudes!!!

@  Paruwa : (26 November 2023 - 04:34 PM)

i download :D

@  125rus : (24 November 2023 - 01:59 AM)

This game will live on in our hearts @Paruwa

@  Paruwa : (22 November 2023 - 07:45 PM)

rip noone play becasue have empty GI ;c

@  Paruwa : (22 November 2023 - 07:45 PM)

i ask Daniel SG about backup GI to all players but he dont have copy ;c soo

@  Paruwa : (22 November 2023 - 07:43 PM)

hello, i have empty GI bro ;c

@  Rap of Ludovky : (11 November 2023 - 12:19 AM)

Paruwa or anyone :/

@  Rap of Ludovky : (11 November 2023 - 12:15 AM)

Does this game still works ?

@  Rap of Ludovky : (11 November 2023 - 12:14 AM)

Hello guys!

@  Ecke : (23 September 2023 - 07:42 AM)

Okay I Try it! Thanks :)

@  Stargate75 : (22 September 2023 - 02:28 PM)

Try it with virtual audio cable

@  Ecke : (22 September 2023 - 12:33 AM)

Hey, I have a question! I would like to stream but I can't route Smmo's audio via the system settings (audio) because it gives me the wrong sound despite the setting (it's only routed and the sound doesn't reach the track). Smmo is the only game where that unfortunately it doesn't work. Does somebody has any idea? Greetings

@  Ecke : (22 September 2023 - 12:20 AM)

Hello guys <3

@  HUEDAV : (05 July 2023 - 01:59 AM)

@Postrach oh shit!!! come on polska kurwa


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Crash, help me


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2 replies to this topic

#1 Dikiu

Dikiu

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Posted 24 October 2015 - 08:39 PM

--- Log started at Sat Oct 24 23:36:23 2015
 
000000.081| Checking for D3D Version
000000.123| SG Engine 2.0 Loaded
000000.123| Game Version: SurvivalMMO v5.3  (build: Oct 16 2015) 
000000.123| Available memory: 3582 MB
000000.179| sgFS: version:October 16, 2015 12:22, 43502 files
000000.449| readGameOptionsFile: found INI at C:\Users\Daniel\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.449| sgFile: can't open local.ini
000000.449| Can't open file "local.ini"
000000.449| writeGameOptionsFile: Saving settings to C:\Users\Daniel\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.456| readInputMap: found file at C:\Users\Daniel\Documents\sg-servers\survivalmmo\inputMap.xml
000000.456| writeInputMap: Saving settings to C:\Users\Daniel\Documents\sg-servers\survivalmmo\inputMap.xml
000000.457| userSettings: found file at C:\Users\Daniel\Documents\sg-servers\survivalmmo\userSettings.xml
000000.458| userSettings: Saving settings to C:\Users\Daniel\Documents\sg-servers\survivalmmo\userSettings.xml
000000.458| SOUND: initializing sound system
000000.475| SOUND: '2' sound drivers found
000000.476| SOUND: sound caps = 0xF8, speakermode= 2
000000.476| SOUND: sound driver '8=0<8:8 (Realtek High Definition Audio)'
000000.495| SOUND: sound system ready
000000.495| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.734| Starting voice
000001.735|  VoipLog:[4] 2015-10-24 22:36:24.834413|INFO    |              |   |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.735|  VoipLog:[4] 2015-10-24 22:36:24.834413|INFO    |              |   |SystemInformation: Windows 7 (7600) x86 Binary: 32bit
000001.754|  VoipLog:[3] 2015-10-24 22:36:24.853414|DEBUG   |Direct Sound  |   |setting timer resolution to 1ms
000001.780|  Playback device: Realtek Digital Output (Realtek High Definition Audio) 
000001.780|  Playback device: Динамики (Realtek High Definition Audio) (default)
000001.780|  Capture device: Микрофон (Realtek High Definition Audio) (default)
000001.780|  Capture device: Realtek Digital Input (Realtek High Definition Audio) 
000001.914| Steam is available
000001.928| Input Devices enabled: Mouse, Keyboard
000001.933| max_tex_dim: 8192
000001.960| VMEM As seen through DDRaw: 992
000001.960| VMEM As seen through WMI: 0
000001.960| Setting mode:  1680x1050x32 Flags=0
000001.996| NVApi successfuly initialized.
000001.996| NVApi: stereo is not available. Stereo driver not installed?
000001.997|  Adapter: NVIDIA GeForce GTX 550 Ti
000001.997|   nvd3dum.dll 8.17.12.8026
000001.997|  Monitor: \\.\DISPLAY1 (1680x1050)
000002.026|  sgRenderLayer::SetMode(x=1680,y=1050,bpp=32,windowed=0,hz=60)
000002.027|  Use D3D9
000002.027|  Creating d3d device
000002.148|  NVApi: failed to create stereo handle!
000002.149|  GPU supports D3DQUERYTYPE_TIMESTAMP
000002.149|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.149|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.150|  We have 2514 MB texture memory
000002.192|  sgFont: Creating Verdana 10pt
000002.193|  sgFont: Finished creating Verdana 10pt
000002.194| Loading shaders...
000002.909| Finished loading shaders (0.715399 sec)!
000002.926| Started background thread: 2568
000002.949| Creating dynamic buffer of size 1.00 MB
000002.950| Creating dynamic buffer of size 0.09 MB
000002.973| Creating dynamic buffer of size 0.15 MB
000002.973| sgFont: Creating Tahoma 12pt
000002.976| sgFont: Finished creating Tahoma 12pt
000002.976| sgFont: Creating Verdana 10pt
000002.976| sgFont: Finished creating Verdana 10pt
000003.072| Creating render targets
000003.072| CreateDynamicEnvMap: creating of size 512x512x6000003.082| sgFont: Creating Verdana 8pt
000003.085| sgFont: Finished creating Verdana 8pt
000003.182| Loaded 12 of 12 grass settings locations from the glist file
000003.183| Loaded 12 grass settings files
000003.389| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000003.389| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000003.390| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000003.391| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000005.411| SetHomeDir: Levels\WZ_FrontEndLightingold
000005.411| We have 2279 MB texture memory
000006.095| FastLoad: Disabled
000006.104| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000006.104| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000006.113| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000006.116| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000006.168| Unloaded 0.0 MB STATIC decal textures
000006.169| Unloaded 0.0 MB DYNAMIC decal textures
000006.169| Loading decal library Data\Decals\library.xml.
000006.169| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000006.171| Loaded 0.0 MB STATIC decal textures
000006.209| Loaded 3.3 MB DYNAMIC decal textures
000006.209| LoadLevel_MatLibs...
000006.209| LoadLevel_Objects...
000006.210| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000006.210| Loading Terrain V2
000006.308| TERRAIN2: Finished reading script file
000006.326| TERRAIN:  LOADED
000006.326| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
 

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#2 Stargate75

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Posted 25 October 2015 - 02:06 AM

post crash dump


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#3 Dikiu

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Posted 25 October 2015 - 08:02 AM

 placed immediately after Crash






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