--- Log started at Sat Oct 24 23:36:23 2015
000000.081| Checking for D3D Version
000000.123| SG Engine 2.0 Loaded
000000.123| Game Version: SurvivalMMO v5.3 (build: Oct 16 2015)
000000.123| Available memory: 3582 MB
000000.179| sgFS: version:October 16, 2015 12:22, 43502 files
000000.449| readGameOptionsFile: found INI at C:\Users\Daniel\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.449| sgFile: can't open local.ini
000000.449| Can't open file "local.ini"
000000.449| writeGameOptionsFile: Saving settings to C:\Users\Daniel\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.456| readInputMap: found file at C:\Users\Daniel\Documents\sg-servers\survivalmmo\inputMap.xml
000000.456| writeInputMap: Saving settings to C:\Users\Daniel\Documents\sg-servers\survivalmmo\inputMap.xml
000000.457| userSettings: found file at C:\Users\Daniel\Documents\sg-servers\survivalmmo\userSettings.xml
000000.458| userSettings: Saving settings to C:\Users\Daniel\Documents\sg-servers\survivalmmo\userSettings.xml
000000.458| SOUND: initializing sound system
000000.475| SOUND: '2' sound drivers found
000000.476| SOUND: sound caps = 0xF8, speakermode= 2
000000.476| SOUND: sound driver '8=0<8:8 (Realtek High Definition Audio)'
000000.495| SOUND: sound system ready
000000.495| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.734| Starting voice
000001.735| VoipLog:[4] 2015-10-24 22:36:24.834413|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.735| VoipLog:[4] 2015-10-24 22:36:24.834413|INFO | | |SystemInformation: Windows 7 (7600) x86 Binary: 32bit
000001.754| VoipLog:[3] 2015-10-24 22:36:24.853414|DEBUG |Direct Sound | |setting timer resolution to 1ms
000001.780| Playback device: Realtek Digital Output (Realtek High Definition Audio)
000001.780| Playback device: Динамики (Realtek High Definition Audio) (default)
000001.780| Capture device: Микрофон (Realtek High Definition Audio) (default)
000001.780| Capture device: Realtek Digital Input (Realtek High Definition Audio)
000001.914| Steam is available
000001.928| Input Devices enabled: Mouse, Keyboard
000001.933| max_tex_dim: 8192
000001.960| VMEM As seen through DDRaw: 992
000001.960| VMEM As seen through WMI: 0
000001.960| Setting mode: 1680x1050x32 Flags=0
000001.996| NVApi successfuly initialized.
000001.996| NVApi: stereo is not available. Stereo driver not installed?
000001.997| Adapter: NVIDIA GeForce GTX 550 Ti
000001.997| nvd3dum.dll 8.17.12.8026
000001.997| Monitor: \\.\DISPLAY1 (1680x1050)
000002.026| sgRenderLayer::SetMode(x=1680,y=1050,bpp=32,windowed=0,hz=60)
000002.027| Use D3D9
000002.027| Creating d3d device
000002.148| NVApi: failed to create stereo handle!
000002.149| GPU supports D3DQUERYTYPE_TIMESTAMP
000002.149| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.149| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.150| We have 2514 MB texture memory
000002.192| sgFont: Creating Verdana 10pt
000002.193| sgFont: Finished creating Verdana 10pt
000002.194| Loading shaders...
000002.909| Finished loading shaders (0.715399 sec)!
000002.926| Started background thread: 2568
000002.949| Creating dynamic buffer of size 1.00 MB
000002.950| Creating dynamic buffer of size 0.09 MB
000002.973| Creating dynamic buffer of size 0.15 MB
000002.973| sgFont: Creating Tahoma 12pt
000002.976| sgFont: Finished creating Tahoma 12pt
000002.976| sgFont: Creating Verdana 10pt
000002.976| sgFont: Finished creating Verdana 10pt
000003.072| Creating render targets
000003.072| CreateDynamicEnvMap: creating of size 512x512x6000003.082| sgFont: Creating Verdana 8pt
000003.085| sgFont: Finished creating Verdana 8pt
000003.182| Loaded 12 of 12 grass settings locations from the glist file
000003.183| Loaded 12 grass settings files
000003.389| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000003.389| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000003.390| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000003.391| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000005.411| SetHomeDir: Levels\WZ_FrontEndLightingold
000005.411| We have 2279 MB texture memory
000006.095| FastLoad: Disabled
000006.104| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000006.104| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000006.113| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000006.116| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000006.168| Unloaded 0.0 MB STATIC decal textures
000006.169| Unloaded 0.0 MB DYNAMIC decal textures
000006.169| Loading decal library Data\Decals\library.xml.
000006.169| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000006.171| Loaded 0.0 MB STATIC decal textures
000006.209| Loaded 3.3 MB DYNAMIC decal textures
000006.209| LoadLevel_MatLibs...
000006.209| LoadLevel_Objects...
000006.210| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000006.210| Loading Terrain V2
000006.308| TERRAIN2: Finished reading script file
000006.326| TERRAIN: LOADED
000006.326| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds