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@  Bluefiction : (22 March 2020 - 03:05 PM)

Miss this game yeah

@  therealkrusher : (22 March 2020 - 06:05 AM)

I agree KloWn.. Lots of hours spent in this game for both of us.. Lots of good and bad times for all...Mostly good..

@  KloWn : (18 March 2020 - 12:24 PM)

anyone still playing this game ? kinda missing it lol

@  Stargate75 : (10 March 2020 - 08:07 PM)

Done got a 1 month ban

@  watta_hell : (09 March 2020 - 10:29 PM)

Abuser found on ASRD server: STEAM_1:0:213039956 (were doing single player low-hp player camping the whole map while 7 other player were waiting for 20+ minutes; didn't even respond to restart; to make it worse, he was the lobby leader); please make him vanish to not ruin other's game in the future. Thank you!

@  Stargate75 : (28 February 2020 - 04:21 PM)

@ LetsGoBowling Send me the download links

@  LetsGoBowling : (23 February 2020 - 05:51 PM)

Hey, could it be possible to also add these maps nmo_Canal , nmo_miner_detour and nmo_urbanhazard. Thx

@  Mugin : (23 February 2020 - 11:06 AM)

sup niggas

@  AceeZ : (10 February 2020 - 08:00 PM)

moin moin

@  koxsuTV : (08 February 2020 - 12:12 AM)

ta gra juz nigdy nie powstanie chyba ze iss new dawn wyjdzie okaze sie klapa stargate zgarnie od nich silnik i ludzie znowu zaczna slyszec o emulatorach ze wzgledu na to ze jak by sie udalo przeniesc sgz na nowy silnik od new dawn to newZ bd mogło nas pocałowac w dupe i można bedzie wreszcie robic reklame a w tym momencie reklamy nie da sie zrobic

@  Szeryf : (06 February 2020 - 03:39 PM)

uruchomcie znajomości zeby ta gra wstała z popiołów

@  Szeryf : (06 February 2020 - 03:38 PM)

plusujcie mój temat bo sam nic nie zdziałam 'Pomidorowy , Koxsu'

@  Szeryf : (06 February 2020 - 09:29 AM)

https://sg-servers.net/forums/index.php?/topic/20052-or-maybe-come-back-to-old-stargatez/

@  geneticzz : (05 February 2020 - 07:47 PM)

:huh:

@  Stargate75 : (04 February 2020 - 05:35 PM)

ok i will check this maps and add it to the servers if all ok

@  LetsGoBowling : (04 February 2020 - 03:38 PM)

nmo_liner_dynamic_v1 , nmo_fairview and parish would be some good maps

@  Bluefiction : (04 February 2020 - 11:24 AM)

Heya

@  DerKreis900 : (03 February 2020 - 03:24 AM)

Hello Guys.

@  Stargate75 : (31 January 2020 - 04:48 PM)

https://sg-servers.net/forums/index.php?/forum/53-general-discussions/

@  Stargate75 : (31 January 2020 - 04:48 PM)

just post here what maps you want.


Photo

SG-Anti-Cheat Error n°30

Error anticheat servers

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4 replies to this topic

#1 N3fR4KT

N3fR4KT

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Posted 21 November 2015 - 03:12 PM

Hi,

Since the last update (this was a Hotfix) n°255.5,

 

The Anti-cheat has been fixed for 32-bits users, and I am in a 64-bits system.

 

When I join Private servers, Public Private servers, I have an error: SG Anti-cheat: Communication Error n°30.

This don't happens in Official servers.

In Official servers, I can see other players instant-disconnect.

 

Before this update, everything was working.

 

Screenshot:

 

http://imgur.com/v5jSyaS



#2 Stargate75

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Posted 21 November 2015 - 04:01 PM

post your sglog and sgac txt



#3 N3fR4KT

N3fR4KT

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Posted 21 November 2015 - 07:38 PM

SGLog.txt (7+ Mo):

 

000000.140| Checking for D3D Version
000000.276| SG Engine 2.0
000000.276| Game Version: SurvivalMMO v5.4  (build: Nov 21 2015) 
000000.276| SGAntiCheat64 Loaded
000000.280| Available memory: 8061 MB
000000.362| sgFS: version:November 21, 2015 13:43, 43822 files
000000.664| readGameOptionsFile: found INI at C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.664| sgFile: can't open local.ini
000000.665| Can't open file "local.ini"
000000.665| writeGameOptionsFile: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.690| readInputMap: found file at C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\inputMap.xml
000000.690| writeInputMap: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\inputMap.xml
000000.711| userSettings: found file at C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000000.712| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000000.716| SOUND: initializing sound system
000000.820| SOUND: '2' sound drivers found
000000.821| SOUND: sound caps = 0xF8, speakermode= 2
000000.822| SOUND: sound driver 'Haut-parleurs (3- Philips SHG7980)'
000000.958| SOUND: sound system ready
000000.958| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000002.695| Starting voice
000002.695|  VoipLog:[4] 2015-11-21 19:26:56.774022|INFO    |              |   |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000002.695|  VoipLog:[4] 2015-11-21 19:26:56.774022|INFO    |              |   |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit
000002.726|  VoipLog:[3] 2015-11-21 19:26:56.805026|DEBUG   |Direct Sound  |   |setting timer resolution to 1ms
000002.756|  Playback device: Haut-parleurs (Périphérique High Definition Audio) 
000002.756|  Playback device: Haut-parleurs (3- Philips SHG7980) (default)
000002.756|  Capture device: Entrée ligne (Périphérique High Definition Audio) (default)
000002.770| Input Devices enabled: Mouse, Keyboard
000002.779| max_tex_dim: 16384
000002.831| VMEM As seen through DDRaw: 972
000002.831| VMEM As seen through WMI: 0
000002.831| Setting mode:  1920x1080x32 Flags=4
000002.832| NVApi successfuly initialized.
000002.832| NVApi: stereo is not available. Stereo driver not installed?
000002.832|  Adapter: NVIDIA GeForce GTX 750
000002.832|   nvd3dum.dll 10.18.13.5850
000002.832|  Monitor: \\.\DISPLAY1 (1920x1080)
000002.843|  res adjusted 1920x1080->1914x1051
000002.844|  sgRenderLayer::SetMode(x=1914,y=1051,bpp=32,windowed=4,hz=75)
000002.847|  Use D3D9
000002.847|  Creating d3d device
000002.873|  NVApi: failed to create stereo handle!
000002.873|  GPU supports D3DQUERYTYPE_TIMESTAMP
000002.873|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.873|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.874|  We have 4088 MB texture memory
000002.920|  sgFont: Creating Verdana 10pt
000002.922|  sgFont: Finished creating Verdana 10pt
000002.926| Loading shaders...
000003.489| Finished loading shaders (0.562155 sec)!
000003.492| Started background thread: 1716
000003.528| Creating dynamic buffer of size 1.00 MB
000003.529| Creating dynamic buffer of size 0.09 MB
000003.585| Creating dynamic buffer of size 0.15 MB
000003.586| sgFont: Creating Tahoma 12pt
000003.590| sgFont: Finished creating Tahoma 12pt
000003.590| sgFont: Creating Verdana 10pt
000003.590| sgFont: Finished creating Verdana 10pt
000003.670| Creating render targets
000003.670| CreateDynamicEnvMap: creating of size 512x512x6000003.681| sgFont: Creating Verdana 8pt
000003.684| sgFont: Finished creating Verdana 8pt
000003.783| Loaded 12 of 12 grass settings locations from the glist file
000003.785| Loaded 12 grass settings files
000004.033| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000004.033| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000004.035| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.037| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.051| WEAPON ERROR: Trick-or-Threat trying to load non existent sound event Sounds/NewWeapons/Handgun/Glock9mm_auto
000007.427| SetHomeDir: Levels\WZ_FrontEndLightingold
000007.427| We have 3839 MB texture memory
000007.830| sgapp: SysCmd: f020
000007.855| FastLoad: Disabled
000007.920| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000007.920| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000007.978| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000007.980| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000008.857| Unloaded 0.0 MB STATIC decal textures
000008.857| Unloaded 0.0 MB DYNAMIC decal textures
000008.857| Loading decal library Data\Decals\library.xml.
000008.858| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000008.900| Loaded 0.0 MB STATIC decal textures
000009.171| Loaded 0.8 MB DYNAMIC decal textures
000009.173| LoadLevel_MatLibs...
000009.173| LoadLevel_Objects...
000009.173| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000009.173| Loading Terrain V2
000009.407| TERRAIN2: Finished reading script file
000009.419| TERRAIN:  LOADED
000009.419| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000012.036| LoadGrassLib()...
000012.262| g_pGrassMap->Load...
000012.262| Loaded grass for 0.00 seconds000012.262| LoadLevel_MatLibs...
000014.512| Building skeleton cache..000014.565| Building obstacles cache..000014.566| done.000014.566| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000014.566| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000014.566| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000014.566| CollectionsManager::Init: populating 0 objects... 000014.566| done in 0.00 seconds
000014.566| World loaded
000014.566| Total load time: 6.71
000016.621| sgapp: SysCmd: f120
000017.017| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000017.020| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000017.022| AnimCSV: SHG_spas12 is not in game, remove it
000017.350| AnimCSV: ASR_tar21 is not in game, remove it
000018.098| AnimCSV: EXP_SmokeG_White is not in game, remove it
000021.410| AnimCSV: SNP_Dsr1 is not in game, remove it
000022.204| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000022.209| AnimCSV: Mel_Shiv is not in game, remove it
000022.765| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000022.768| AnimCSV: Item_bandage_Improvised is not in game, remove it
000023.704| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000023.710| AnimCSV: Mel_Spear is not in game, remove it
000023.713| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000023.716| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000024.172| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000024.204| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000024.369| AnimCSV: SNP_AW_Impulse is not in game, remove it
000025.372| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000025.902| AnimCSV: Item_bandage_Improvised is not in game, remove it
000026.000| AnimCSV: asr_tar21_satan is not in game, remove it
000026.202| AnimCSV: asr_tar21_Norad is not in game, remove it
000026.260| AnimCSV: ASR_tar21_Nyaah is not in game, remove it
000026.284| AnimCSV: ASR_tar21_kraken is not in game, remove it
000027.961| Acquired base profile data for 20.544924
000028.182| writeGameOptionsFile: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000028.252| 
Starting to load Skill prices.000028.356| 
Skill prices loaded.000028.390| Creating dynamic buffer of size 0.02 MB
000063.385| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000063.406| sgNetwork: Creating client
000063.463|  IP: 192.168.1.13
000063.463| sgNetwork: connecting
000063.669| sgNetwork: external ip: 109.220.49.222:49282
000063.669| connected to master server peer00
000066.356| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000067.560| obj_Zombie::FreePhysSkeletonCache:000067.560| done in 0.00 seconds
000067.562| sgNetwork: Deinitialize
000067.751| sgNetwork: Creating client
000067.792|  IP: 192.168.1.13
000067.793| sgNetwork: connecting
000067.968| sgNetwork: external ip: 109.220.49.222:59382
000068.117| writeGameOptionsFile: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000068.123| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000068.124| SetHomeDir: Levels\WZ_Colorado
000068.124| We have 3827 MB texture memory
000068.124| sgFile: can't open levels/wz_colorado/loadingscreen2.dds
000068.154| FastLoad: Disabled
000068.488| sgFile: can't open Levels\WZ_Colorado/wind.cfg
000068.488| Loading 'Levels\WZ_Colorado/LevelSettings.xml'
000068.574| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000068.579| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000068.814| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000068.818| Unloaded 0.0 MB STATIC decal textures
000068.818| Unloaded 0.8 MB DYNAMIC decal textures
000068.818| Loading decal library Data\Decals\library.xml.
000068.819| Loading decal library Levels\WZ_Colorado\decals.xml.
000068.870| Loaded 0.7 MB STATIC decal textures
000068.880| Loaded 0.2 MB DYNAMIC decal textures
000068.881| LoadLevel_MatLibs...
000068.881| LoadLevel_Objects...
000069.211| sgFile: can't open data/water/foam02.jpg
000069.801| sgFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds
000070.721| TERRAIN:  LOADING Levels\WZ_Colorado\TERRAIN
000070.721| Loading Terrain V3
000071.842| TERRAIN3: Finished reading script file
000071.903| Creating dynamic buffer of size 0.50 MB
000072.909| TERRAIN:  LOADED
000110.300| LoadGrassLib()...
000110.491| g_pGrassMap->Load...
000110.687| Loaded grass for 0.20 seconds000110.688| LoadLevel_MatLibs...
000127.456| Building skeleton cache..000127.595| Building obstacles cache..000127.596| done.000127.596| Loading 'Levels\WZ_Colorado\collections\collections.xml'
000130.814| Loading collection elements from file: Levels\WZ_Colorado\collections\elements.bin...000136.598| done in 5.78 seconds
000136.664| CollectionsManager::Init: populating 21115 objects... 000136.697| done in 0.03 seconds
000136.697| obj_Zombie::InitPhysSkeletonCache..
000140.909| done
000140.910| World loaded
000140.910| Total load time: 72.77
000144.512| sgFile: can't open Data/LangPack/dictionary.txt
000144.512| sgFile: can't open Data/LangPack/dictionary.dat
000147.168| obj_Note 1090
000147.168| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000150.557| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000150.558| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000150.558| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000150.558| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000150.558| VoipLog:[3] 2015-11-21 19:29:24.635992|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000150.573| VoipLog:[3] 2015-11-21 19:29:24.651994|DEBUG   |Windows Audio Session|   |WAS Buffer size: 970
000150.573| VoipLog:[3] 2015-11-21 19:29:24.651994|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000150.574| VoipLog:[3] 2015-11-21 19:29:24.651994|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000150.575| VoipLog:[3] 2015-11-21 19:29:24.653994|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000150.575| VoipLog:[3] 2015-11-21 19:29:24.653994|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000150.582| VoipLog:[3] 2015-11-21 19:29:24.660994|DEBUG   |Windows Audio Session|   |WAS Buffer size: 4224
000150.583| VoipLog:[3] 2015-11-21 19:29:24.661994|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000150.583| VoipLog:[4] 2015-11-21 19:29:24.661994|INFO    |PreProSpeex   |1  |Speex version: speex-1.2beta3
000150.584| VoipLog:[3] 2015-11-21 19:29:24.661994|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000150.585| VoipLog:[3] 2015-11-21 19:29:24.662995|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000150.630| Loading sky texture: Data/SkyDome/wz_dusknew_03_d.dds
000150.631| Loading sky texture: Data/SkyDome/wz_dusknew_03_d.dds
000150.737| VoipLog:[5] 2015-11-21 19:29:24.816002|DEVELOP |PktHandler    |   |Puzzle solve time: 10
000150.925| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000150.925| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000151.662| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (654,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (655,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (656,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (657,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (658,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (659,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (660,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (661,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (654,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (655,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (656,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (657,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (658,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (659,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (660,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (661,1311,0)
 
 
 
[...] This makes my game lag a lot, this was not here before.
 
 
End of log:
 
000200.853| CheatReason : 'SG Anti-Cheat: Communication Error #30'
000200.898| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (2,0,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,0,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,1,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,2,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,3,9)
000200.901| sgTerrain3::UpdateVisibleTiles: couldn't find covering tile for (2,0,9)
000200.905| sgTerrain3::UpdateVisibleTiles: couldn't find covering tile for (2,0,9)
000200.912| ***** disconnected from game server
000200.913| sgNetwork: Deinitialize
000203.962| obj_Zombie::FreePhysSkeletonCache:000203.962| .000203.962| .000203.963| .000203.963| .000203.963| .000203.964| .000203.964| .000203.965| .000203.965| .000203.965| .000203.966| .000203.966| .000203.967| .000203.968| .000203.968| .000203.969| .000203.969| .000203.969| .000203.970| .000203.970| .000203.971| .000203.971| .000203.971| .000203.972| .000203.972| .000203.973| .000203.973| .000203.974| .000203.974| .000203.974| .000203.975| .000203.975| .000203.979| done in 0.02 seconds
000205.286| SetHomeDir: Levels\WZ_FrontEndLightingold
000205.287| We have 3794 MB texture memory
000205.792| FastLoad: Disabled
000205.873| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000205.874| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000205.891| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000205.896| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000206.484| Unloaded 0.7 MB STATIC decal textures
000206.484| Unloaded 0.2 MB DYNAMIC decal textures
000206.485| Loading decal library Data\Decals\library.xml.
000206.486| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000206.490| Loaded 0.0 MB STATIC decal textures
000206.545| Loaded 0.8 MB DYNAMIC decal textures
000206.546| LoadLevel_MatLibs...
000206.546| LoadLevel_Objects...
000206.547| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000206.547| Loading Terrain V2
000206.764| TERRAIN2: Finished reading script file
000206.779| TERRAIN:  LOADED
000206.779| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
 

And the SGAC.txt:

 

[INFO] SGAnticheat Started
[INFO] SGAnticheat Stopped.
 
That's it.


#4 N3fR4KT

N3fR4KT

    Newbie

  • Members
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    Neutral
  • 9 posts
  • LocationFrance

Current mood: Spooky

Posted 21 November 2015 - 09:39 PM

The "sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile" message flood the log on over 70 000+ lines.



#5 Stargate75

Stargate75

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Posted 22 November 2015 - 04:23 AM

You bin files are broken.

 

And your loading time is to long







Also tagged with one or more of these keywords: Error, anticheat, servers

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