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@  Postrach : (24 March 2024 - 01:18 PM)

I thought the forum was completely dead

@  HUEDAV : (21 March 2024 - 07:42 AM)

OMG! i was so scared!

@  Stargate75 : (14 March 2024 - 10:46 PM)

forum are back online

@  xSHOTE : (30 December 2023 - 07:48 PM)

@stargate75

@  xSHOTE : (30 December 2023 - 07:47 PM)

Hi, I can't join my account at the launcher. Can I get help please?

@  Guest : (28 November 2023 - 12:46 PM)

Hi, is there any way to delete my account ?

@  HUEDAV : (27 November 2023 - 07:39 AM)

yo yo yo dudes!!!

@  Paruwa : (26 November 2023 - 04:34 PM)

i download :D

@  125rus : (24 November 2023 - 01:59 AM)

This game will live on in our hearts @Paruwa

@  Paruwa : (22 November 2023 - 07:45 PM)

rip noone play becasue have empty GI ;c

@  Paruwa : (22 November 2023 - 07:45 PM)

i ask Daniel SG about backup GI to all players but he dont have copy ;c soo

@  Paruwa : (22 November 2023 - 07:43 PM)

hello, i have empty GI bro ;c

@  Rap of Ludovky : (11 November 2023 - 12:19 AM)

Paruwa or anyone :/

@  Rap of Ludovky : (11 November 2023 - 12:15 AM)

Does this game still works ?

@  Rap of Ludovky : (11 November 2023 - 12:14 AM)

Hello guys!

@  Ecke : (23 September 2023 - 07:42 AM)

Okay I Try it! Thanks :)

@  Stargate75 : (22 September 2023 - 02:28 PM)

Try it with virtual audio cable

@  Ecke : (22 September 2023 - 12:33 AM)

Hey, I have a question! I would like to stream but I can't route Smmo's audio via the system settings (audio) because it gives me the wrong sound despite the setting (it's only routed and the sound doesn't reach the track). Smmo is the only game where that unfortunately it doesn't work. Does somebody has any idea? Greetings

@  Ecke : (22 September 2023 - 12:20 AM)

Hello guys <3

@  HUEDAV : (05 July 2023 - 01:59 AM)

@Postrach oh shit!!! come on polska kurwa


Photo

SG-Anti-Cheat Error n°30

Error anticheat servers

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4 replies to this topic

#1 N3fR4KT

N3fR4KT

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Posted 21 November 2015 - 03:12 PM

Hi,

Since the last update (this was a Hotfix) n°255.5,

 

The Anti-cheat has been fixed for 32-bits users, and I am in a 64-bits system.

 

When I join Private servers, Public Private servers, I have an error: SG Anti-cheat: Communication Error n°30.

This don't happens in Official servers.

In Official servers, I can see other players instant-disconnect.

 

Before this update, everything was working.

 

Screenshot:

 

http://imgur.com/v5jSyaS



#2 Stargate75

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Posted 21 November 2015 - 04:01 PM

post your sglog and sgac txt



#3 N3fR4KT

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Posted 21 November 2015 - 07:38 PM

SGLog.txt (7+ Mo):

 

000000.140| Checking for D3D Version
000000.276| SG Engine 2.0
000000.276| Game Version: SurvivalMMO v5.4  (build: Nov 21 2015) 
000000.276| SGAntiCheat64 Loaded
000000.280| Available memory: 8061 MB
000000.362| sgFS: version:November 21, 2015 13:43, 43822 files
000000.664| readGameOptionsFile: found INI at C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.664| sgFile: can't open local.ini
000000.665| Can't open file "local.ini"
000000.665| writeGameOptionsFile: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.690| readInputMap: found file at C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\inputMap.xml
000000.690| writeInputMap: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\inputMap.xml
000000.711| userSettings: found file at C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000000.712| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000000.716| SOUND: initializing sound system
000000.820| SOUND: '2' sound drivers found
000000.821| SOUND: sound caps = 0xF8, speakermode= 2
000000.822| SOUND: sound driver 'Haut-parleurs (3- Philips SHG7980)'
000000.958| SOUND: sound system ready
000000.958| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000002.695| Starting voice
000002.695|  VoipLog:[4] 2015-11-21 19:26:56.774022|INFO    |              |   |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000002.695|  VoipLog:[4] 2015-11-21 19:26:56.774022|INFO    |              |   |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit
000002.726|  VoipLog:[3] 2015-11-21 19:26:56.805026|DEBUG   |Direct Sound  |   |setting timer resolution to 1ms
000002.756|  Playback device: Haut-parleurs (Périphérique High Definition Audio) 
000002.756|  Playback device: Haut-parleurs (3- Philips SHG7980) (default)
000002.756|  Capture device: Entrée ligne (Périphérique High Definition Audio) (default)
000002.770| Input Devices enabled: Mouse, Keyboard
000002.779| max_tex_dim: 16384
000002.831| VMEM As seen through DDRaw: 972
000002.831| VMEM As seen through WMI: 0
000002.831| Setting mode:  1920x1080x32 Flags=4
000002.832| NVApi successfuly initialized.
000002.832| NVApi: stereo is not available. Stereo driver not installed?
000002.832|  Adapter: NVIDIA GeForce GTX 750
000002.832|   nvd3dum.dll 10.18.13.5850
000002.832|  Monitor: \\.\DISPLAY1 (1920x1080)
000002.843|  res adjusted 1920x1080->1914x1051
000002.844|  sgRenderLayer::SetMode(x=1914,y=1051,bpp=32,windowed=4,hz=75)
000002.847|  Use D3D9
000002.847|  Creating d3d device
000002.873|  NVApi: failed to create stereo handle!
000002.873|  GPU supports D3DQUERYTYPE_TIMESTAMP
000002.873|  GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.873|  D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0
000002.874|  We have 4088 MB texture memory
000002.920|  sgFont: Creating Verdana 10pt
000002.922|  sgFont: Finished creating Verdana 10pt
000002.926| Loading shaders...
000003.489| Finished loading shaders (0.562155 sec)!
000003.492| Started background thread: 1716
000003.528| Creating dynamic buffer of size 1.00 MB
000003.529| Creating dynamic buffer of size 0.09 MB
000003.585| Creating dynamic buffer of size 0.15 MB
000003.586| sgFont: Creating Tahoma 12pt
000003.590| sgFont: Finished creating Tahoma 12pt
000003.590| sgFont: Creating Verdana 10pt
000003.590| sgFont: Finished creating Verdana 10pt
000003.670| Creating render targets
000003.670| CreateDynamicEnvMap: creating of size 512x512x6000003.681| sgFont: Creating Verdana 8pt
000003.684| sgFont: Finished creating Verdana 8pt
000003.783| Loaded 12 of 12 grass settings locations from the glist file
000003.785| Loaded 12 grass settings files
000004.033| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000004.033| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000004.035| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.037| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.051| WEAPON ERROR: Trick-or-Threat trying to load non existent sound event Sounds/NewWeapons/Handgun/Glock9mm_auto
000007.427| SetHomeDir: Levels\WZ_FrontEndLightingold
000007.427| We have 3839 MB texture memory
000007.830| sgapp: SysCmd: f020
000007.855| FastLoad: Disabled
000007.920| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000007.920| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000007.978| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000007.980| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000008.857| Unloaded 0.0 MB STATIC decal textures
000008.857| Unloaded 0.0 MB DYNAMIC decal textures
000008.857| Loading decal library Data\Decals\library.xml.
000008.858| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000008.900| Loaded 0.0 MB STATIC decal textures
000009.171| Loaded 0.8 MB DYNAMIC decal textures
000009.173| LoadLevel_MatLibs...
000009.173| LoadLevel_Objects...
000009.173| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000009.173| Loading Terrain V2
000009.407| TERRAIN2: Finished reading script file
000009.419| TERRAIN:  LOADED
000009.419| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000012.036| LoadGrassLib()...
000012.262| g_pGrassMap->Load...
000012.262| Loaded grass for 0.00 seconds000012.262| LoadLevel_MatLibs...
000014.512| Building skeleton cache..000014.565| Building obstacles cache..000014.566| done.000014.566| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000014.566| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000014.566| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000014.566| CollectionsManager::Init: populating 0 objects... 000014.566| done in 0.00 seconds
000014.566| World loaded
000014.566| Total load time: 6.71
000016.621| sgapp: SysCmd: f120
000017.017| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000017.020| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000017.022| AnimCSV: SHG_spas12 is not in game, remove it
000017.350| AnimCSV: ASR_tar21 is not in game, remove it
000018.098| AnimCSV: EXP_SmokeG_White is not in game, remove it
000021.410| AnimCSV: SNP_Dsr1 is not in game, remove it
000022.204| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000022.209| AnimCSV: Mel_Shiv is not in game, remove it
000022.765| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000022.768| AnimCSV: Item_bandage_Improvised is not in game, remove it
000023.704| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000023.710| AnimCSV: Mel_Spear is not in game, remove it
000023.713| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000023.716| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000024.172| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000024.204| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000024.369| AnimCSV: SNP_AW_Impulse is not in game, remove it
000025.372| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000025.902| AnimCSV: Item_bandage_Improvised is not in game, remove it
000026.000| AnimCSV: asr_tar21_satan is not in game, remove it
000026.202| AnimCSV: asr_tar21_Norad is not in game, remove it
000026.260| AnimCSV: ASR_tar21_Nyaah is not in game, remove it
000026.284| AnimCSV: ASR_tar21_kraken is not in game, remove it
000027.961| Acquired base profile data for 20.544924
000028.182| writeGameOptionsFile: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000028.252| 
Starting to load Skill prices.000028.356| 
Skill prices loaded.000028.390| Creating dynamic buffer of size 0.02 MB
000063.385| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000063.406| sgNetwork: Creating client
000063.463|  IP: 192.168.1.13
000063.463| sgNetwork: connecting
000063.669| sgNetwork: external ip: 109.220.49.222:49282
000063.669| connected to master server peer00
000066.356| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000067.560| obj_Zombie::FreePhysSkeletonCache:000067.560| done in 0.00 seconds
000067.562| sgNetwork: Deinitialize
000067.751| sgNetwork: Creating client
000067.792|  IP: 192.168.1.13
000067.793| sgNetwork: connecting
000067.968| sgNetwork: external ip: 109.220.49.222:59382
000068.117| writeGameOptionsFile: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\gameSettings.ini
000068.123| userSettings: Saving settings to C:\Users\Nefrakt\Documents\sg-servers\survivalmmo\userSettings.xml
000068.124| SetHomeDir: Levels\WZ_Colorado
000068.124| We have 3827 MB texture memory
000068.124| sgFile: can't open levels/wz_colorado/loadingscreen2.dds
000068.154| FastLoad: Disabled
000068.488| sgFile: can't open Levels\WZ_Colorado/wind.cfg
000068.488| Loading 'Levels\WZ_Colorado/LevelSettings.xml'
000068.574| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000068.579| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000068.814| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000068.818| Unloaded 0.0 MB STATIC decal textures
000068.818| Unloaded 0.8 MB DYNAMIC decal textures
000068.818| Loading decal library Data\Decals\library.xml.
000068.819| Loading decal library Levels\WZ_Colorado\decals.xml.
000068.870| Loaded 0.7 MB STATIC decal textures
000068.880| Loaded 0.2 MB DYNAMIC decal textures
000068.881| LoadLevel_MatLibs...
000068.881| LoadLevel_Objects...
000069.211| sgFile: can't open data/water/foam02.jpg
000069.801| sgFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds
000070.721| TERRAIN:  LOADING Levels\WZ_Colorado\TERRAIN
000070.721| Loading Terrain V3
000071.842| TERRAIN3: Finished reading script file
000071.903| Creating dynamic buffer of size 0.50 MB
000072.909| TERRAIN:  LOADED
000110.300| LoadGrassLib()...
000110.491| g_pGrassMap->Load...
000110.687| Loaded grass for 0.20 seconds000110.688| LoadLevel_MatLibs...
000127.456| Building skeleton cache..000127.595| Building obstacles cache..000127.596| done.000127.596| Loading 'Levels\WZ_Colorado\collections\collections.xml'
000130.814| Loading collection elements from file: Levels\WZ_Colorado\collections\elements.bin...000136.598| done in 5.78 seconds
000136.664| CollectionsManager::Init: populating 21115 objects... 000136.697| done in 0.03 seconds
000136.697| obj_Zombie::InitPhysSkeletonCache..
000140.909| done
000140.910| World loaded
000140.910| Total load time: 72.77
000144.512| sgFile: can't open Data/LangPack/dictionary.txt
000144.512| sgFile: can't open Data/LangPack/dictionary.dat
000147.168| obj_Note 1090
000147.168| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco
000150.557| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000150.558| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000150.558| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - enter
000150.558| VoipLog:[5] 2015-11-21 19:29:24.635992|DEVELOP |Windows Audio Session|   |DeviceDeleteList::waitForDeletes - leave
000150.558| VoipLog:[3] 2015-11-21 19:29:24.635992|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000150.573| VoipLog:[3] 2015-11-21 19:29:24.651994|DEBUG   |Windows Audio Session|   |WAS Buffer size: 970
000150.573| VoipLog:[3] 2015-11-21 19:29:24.651994|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000150.574| VoipLog:[3] 2015-11-21 19:29:24.651994|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000150.575| VoipLog:[3] 2015-11-21 19:29:24.653994|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000150.575| VoipLog:[3] 2015-11-21 19:29:24.653994|DEBUG   |Windows Audio Session|   |WAS::openDevice-enter
000150.582| VoipLog:[3] 2015-11-21 19:29:24.660994|DEBUG   |Windows Audio Session|   |WAS Buffer size: 4224
000150.583| VoipLog:[3] 2015-11-21 19:29:24.661994|DEBUG   |Windows Audio Session|   |WAS::openDevice-leave
000150.583| VoipLog:[4] 2015-11-21 19:29:24.661994|INFO    |PreProSpeex   |1  |Speex version: speex-1.2beta3
000150.584| VoipLog:[3] 2015-11-21 19:29:24.661994|DEBUG   |Windows Audio Session|   |WAS::startDevice-enter
000150.585| VoipLog:[3] 2015-11-21 19:29:24.662995|DEBUG   |Windows Audio Session|   |WAS::startDevice-leave
000150.630| Loading sky texture: Data/SkyDome/wz_dusknew_03_d.dds
000150.631| Loading sky texture: Data/SkyDome/wz_dusknew_03_d.dds
000150.737| VoipLog:[5] 2015-11-21 19:29:24.816002|DEVELOP |PktHandler    |   |Puzzle solve time: 10
000150.925| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000150.925| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000151.662| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (654,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (655,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (656,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (657,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (658,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (659,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (660,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (661,1310,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (654,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (655,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (656,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (657,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (658,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (659,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (660,1311,0)
000153.178| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (661,1311,0)
 
 
 
[...] This makes my game lag a lot, this was not here before.
 
 
End of log:
 
000200.853| CheatReason : 'SG Anti-Cheat: Communication Error #30'
000200.898| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (2,0,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,0,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,1,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,2,9)
000200.899| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (3,3,9)
000200.901| sgTerrain3::UpdateVisibleTiles: couldn't find covering tile for (2,0,9)
000200.905| sgTerrain3::UpdateVisibleTiles: couldn't find covering tile for (2,0,9)
000200.912| ***** disconnected from game server
000200.913| sgNetwork: Deinitialize
000203.962| obj_Zombie::FreePhysSkeletonCache:000203.962| .000203.962| .000203.963| .000203.963| .000203.963| .000203.964| .000203.964| .000203.965| .000203.965| .000203.965| .000203.966| .000203.966| .000203.967| .000203.968| .000203.968| .000203.969| .000203.969| .000203.969| .000203.970| .000203.970| .000203.971| .000203.971| .000203.971| .000203.972| .000203.972| .000203.973| .000203.973| .000203.974| .000203.974| .000203.974| .000203.975| .000203.975| .000203.979| done in 0.02 seconds
000205.286| SetHomeDir: Levels\WZ_FrontEndLightingold
000205.287| We have 3794 MB texture memory
000205.792| FastLoad: Disabled
000205.873| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000205.874| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000205.891| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000205.896| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000206.484| Unloaded 0.7 MB STATIC decal textures
000206.484| Unloaded 0.2 MB DYNAMIC decal textures
000206.485| Loading decal library Data\Decals\library.xml.
000206.486| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000206.490| Loaded 0.0 MB STATIC decal textures
000206.545| Loaded 0.8 MB DYNAMIC decal textures
000206.546| LoadLevel_MatLibs...
000206.546| LoadLevel_Objects...
000206.547| TERRAIN:  LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000206.547| Loading Terrain V2
000206.764| TERRAIN2: Finished reading script file
000206.779| TERRAIN:  LOADED
000206.779| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
 

And the SGAC.txt:

 

[INFO] SGAnticheat Started
[INFO] SGAnticheat Stopped.
 
That's it.


#4 N3fR4KT

N3fR4KT

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Current mood: Spooky

Posted 21 November 2015 - 09:39 PM

The "sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile" message flood the log on over 70 000+ lines.



#5 Stargate75

Stargate75

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Current mood: None chosen

Posted 22 November 2015 - 04:23 AM

You bin files are broken.

 

And your loading time is to long







Also tagged with one or more of these keywords: Error, anticheat, servers

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