so i think most of u guys know what i mean
if u got some full weapons let us say like sv98 sometimes they are stacking in 2 diffrent stacks like ???
can u pls fix that
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Posted 20 April 2015 - 07:28 AM
Posted 20 April 2015 - 08:16 AM
ye i know but cant they just make it easier
Posted 20 April 2015 - 05:26 PM
Brigitte
i got this problem too with my imitars.
Posted 20 April 2015 - 08:29 PM
+1
Posted 21 April 2015 - 03:59 AM
brigittööööö xD
ye its with everyweapon
Posted 22 April 2015 - 09:59 AM
brigittööööö xD
ye its with everyweapon
Now, i'm just unloading them all -.-
Posted 16 June 2015 - 01:52 AM
Posted 04 September 2015 - 03:50 PM
Like a true professional I clean my weapons and keep them separated from ammo. therefore all weapons are double checked to be unloaded, and I have no problem
Posted 05 September 2015 - 01:16 AM
Yep, and one more thing, if you unload and it still doesnt stack you have to attach clip and unload, be sure that the weapons all had this same ammo inside before unload
My Chars:
FkkThisGame -=- General
FkkTheSystem -=- Assassin
Posted 05 September 2015 - 01:29 PM
Posted 05 September 2015 - 08:30 PM
Just unload the clip and touch the gun (equip it) or vise versa.
Posted 08 September 2015 - 12:20 PM
I have stack problem with Dx's some reason.. Looted dx's go to 1 stack and marketplace dx's go to other stack :/ idk why
Posted 10 September 2015 - 05:18 PM
If you got a imi tar loaded with a C-MAG then and got another imi tar loaded with a EMAG 30 they wont stack because you have another mag in it, if you unclip the weapons they system sees that one had a C-MAG and the other one had a EMAG 30 first you need to load the EMAG 30 inside the imi tar that had the C-MAG init, then unclip it and it will stack so, the SV98 is loaded with the new mag Winchester 20 instead of the .308.
Posted 10 September 2015 - 05:24 PM
"Brand new" and "durability" is removed but i think it's still in the item's coding.
30-40ms player, dies to 600-1000ms players <3
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