1.http://imgur.com/UFcKJwz
2.http://imgur.com/V1PxQ4u
3.http://imgur.com/vok6Tti
SGlog.txt:
--- Log started at Fri Nov 20 10:08:07 2015
000000.596| Checking for D3D Version
000000.642| SG Engine 2.0
000000.642| Game Version: SurvivalMMO v5.4 (build: Nov 20 2015)
000000.697| SGAntiCheat Loaded
000000.697| Available memory: 3326 MB
000000.790| sgFS: version:November 20, 2015 5:14, 43823 files
000001.103| readGameOptionsFile: found INI at C:\Users\MrDenis\Documents\sg-servers\survivalmmo\gameSettings.ini
000001.103| sgFile: can't open local.ini
000001.103| Can't open file "local.ini"
000001.103| writeGameOptionsFile: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\gameSettings.ini
000001.111| readInputMap: found file at C:\Users\MrDenis\Documents\sg-servers\survivalmmo\inputMap.xml
000001.112| writeInputMap: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\inputMap.xml
000001.112| userSettings: found file at C:\Users\MrDenis\Documents\sg-servers\survivalmmo\userSettings.xml
000001.112| userSettings: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\userSettings.xml
000001.113| SOUND: initializing sound system
000001.193| SOUND: '2' sound drivers found
000001.193| SOUND: sound caps = 0xF8, speakermode= 2
000001.193| SOUND: sound driver 'GBo[niki (Urzdzenie zgodne ze standardem High Definition Audio)'
000001.230| SOUND: sound system ready
000001.230| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000004.561| Starting voice
000004.561| VoipLog:[4] 2015-11-20 09:08:11.482311|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000004.562| VoipLog:[4] 2015-11-20 09:08:11.482311|INFO | | |SystemInformation: Windows Vista SP2 (6002) x86 Binary: 32bit
000004.574| VoipLog:[3] 2015-11-20 09:08:11.494311|DEBUG |Direct Sound | |setting timer resolution to 1ms
000004.618| Playback device: Głośniki (Urządzenie zgodne ze standardem High Definition Audio) (default)
000004.618| Playback device: Cyfrowe urządzenie wyjściowe (HDMI) (Urządzenie zgodne ze standardem High Definition Audio)
000004.618| Capture device: Mikrofon (Urządzenie zgodne ze standardem High Definition Audio) (default)
000004.618| Capture device: Mikrofon (Urządzenie zgodne ze standardem High Definition Audio)
000004.619| Capture device: Wejście liniowe (Urządzenie zgodne ze standardem High Definition Audio)
000004.643| Input Devices enabled: Mouse, Keyboard
000004.668| max_tex_dim: 8192
000004.698| VMEM As seen through DDRaw: 505
000004.698| VMEM As seen through WMI: 0
000004.698| Setting mode: 1024x768x32 Flags=4
000004.699| Could not initialize NVApi.
000004.699|
000004.699| Adapter: ASUS EAH4850 series
000004.699| aticfx32.dll 8.17.10.1047
000004.699| Monitor: \\.\DISPLAY1 (1024x768)
000004.714| res adjusted 1024x768->1018x743
000004.715| sgRenderLayer::SetMode(x=1018,y=743,bpp=32,windowed=4,hz=60)
000004.716| Use D3D9
000004.716| Creating d3d device
000004.765| GPU supports D3DQUERYTYPE_TIMESTAMP
000004.765| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000004.765| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000004.766| We have 1907 MB texture memory
000004.850| sgFont: Creating Verdana 10pt
000004.851| sgFont: Finished creating Verdana 10pt
000004.854| Loading shaders...
000007.071| Finished loading shaders (2.217040 sec)!
000007.073| Started background thread: 7184
000007.139| Creating dynamic buffer of size 1.00 MB
000007.139| Creating dynamic buffer of size 0.09 MB
000007.181| Creating dynamic buffer of size 0.15 MB
000007.182| sgFont: Creating Tahoma 12pt
000007.183| sgFont: Finished creating Tahoma 12pt
000007.183| sgFont: Creating Verdana 10pt
000007.183| sgFont: Finished creating Verdana 10pt
000007.424| Creating render targets
000007.424| CreateDynamicEnvMap: creating of size 512x512x6000007.429| sgFont: Creating Verdana 8pt
000007.431| sgFont: Finished creating Verdana 8pt
000007.587| Loaded 12 of 12 grass settings locations from the glist file
000007.588| Loaded 12 grass settings files
000007.882| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000007.882| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000007.885| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000007.887| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000007.902| WEAPON ERROR: Trick-or-Threat trying to load non existent sound event Sounds/NewWeapons/Handgun/Glock9mm_auto
000011.517| SetHomeDir: Levels\WZ_FrontEndLightingold
000011.517| We have 1734 MB texture memory
000014.891| FastLoad: Enabled
000014.909| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000014.909| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000014.944| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000014.953| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000015.634| Unloaded 0.0 MB STATIC decal textures
000015.634| Unloaded 0.0 MB DYNAMIC decal textures
000015.634| Loading decal library Data\Decals\library.xml.
000015.635| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000015.636| Loaded 0.0 MB STATIC decal textures
000015.712| Loaded 0.8 MB DYNAMIC decal textures
000015.713| LoadLevel_MatLibs...
000015.713| LoadLevel_Objects...
000015.713| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000015.713| Loading Terrain V2
000015.942| TERRAIN2: Finished reading script file
000015.957| TERRAIN: LOADED
000015.957| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000017.589| LoadGrassLib()...
000017.814| g_pGrassMap->Load...
000017.815| Loaded grass for 0.00 seconds000017.815| LoadLevel_MatLibs...
000019.253| Building skeleton cache..000019.303| Building obstacles cache..000019.303| done.000019.304| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000019.304| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000019.304| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000019.304| CollectionsManager::Init: populating 0 objects... 000019.304| done in 0.00 seconds
000019.304| World loaded
000019.304| Total load time: 4.42
000022.032| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000022.037| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000022.044| AnimCSV: SHG_spas12 is not in game, remove it
000022.740| AnimCSV: ASR_tar21 is not in game, remove it
000024.235| AnimCSV: EXP_SmokeG_White is not in game, remove it
000027.283| AnimCSV: SNP_Dsr1 is not in game, remove it
000028.034| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000028.039| AnimCSV: Mel_Shiv is not in game, remove it
000028.509| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000028.515| AnimCSV: Item_bandage_Improvised is not in game, remove it
000029.326| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000029.331| AnimCSV: Mel_Spear is not in game, remove it
000029.340| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000029.348| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000029.681| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000029.684| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000029.788| AnimCSV: SNP_AW_Impulse is not in game, remove it
000030.604| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000030.916| AnimCSV: Item_bandage_Improvised is not in game, remove it
000030.977| AnimCSV: asr_tar21_satan is not in game, remove it
000031.116| AnimCSV: asr_tar21_Norad is not in game, remove it
000031.159| AnimCSV: ASR_tar21_Nyaah is not in game, remove it
000031.192| AnimCSV: ASR_tar21_kraken is not in game, remove it
000031.803| Acquired base profile data for 20.299088
000032.150| writeGameOptionsFile: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\gameSettings.ini
000032.224|
Starting to load Skill prices.000032.320|
Skill prices loaded.000032.344| Creating dynamic buffer of size 0.02 MB
000032.674| res adjusted 1024x768->1018x743
000037.782| userSettings: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\userSettings.xml
000037.789| sgNetwork: Creating client
000037.819| IP: 192.168.1.57
000037.819| sgNetwork: connecting
000037.978| sgNetwork: external ip: 91.195.92.223:56991
000037.978| connected to master server peer00
000045.391| userSettings: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\userSettings.xml
000045.925| obj_Zombie::FreePhysSkeletonCache:000045.925| done in 0.00 seconds
000045.944| sgNetwork: Deinitialize
000046.291| sgNetwork: Creating client
000046.310| IP: 192.168.1.57
000046.310| sgNetwork: connecting
000046.622| sgNetwork: external ip: 91.195.92.223:56993
000046.884| writeGameOptionsFile: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\gameSettings.ini
000046.885| userSettings: Saving settings to C:\Users\MrDenis\Documents\sg-servers\survivalmmo\userSettings.xml
000046.885| SetHomeDir: Levels\Clearview_SA
000046.885| We have 1723 MB texture memory
000046.886| sgFile: can't open levels/clearview_sa/loadingscreen0.dds
000046.888| FastLoad: Enabled
000047.249| sgFile: can't open Levels\Clearview_SA/wind.cfg
000047.250| Loading 'Levels\Clearview_SA/LevelSettings.xml'
000047.286| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000047.290| Loading sky texture: Data/SkyDome/wz_daytime_02.dds
000047.565| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000047.848| Unloaded 0.0 MB STATIC decal textures
000047.848| Unloaded 0.8 MB DYNAMIC decal textures
000047.848| Loading decal library Data\Decals\library.xml.
000047.849| Loading decal library Levels\Clearview_SA\decals.xml.
000047.850| Loaded 0.0 MB STATIC decal textures
000047.917| Loaded 0.8 MB DYNAMIC decal textures
000047.918| LoadLevel_MatLibs...
000047.918| LoadLevel_Objects...
000047.934| TERRAIN: LOADING Levels\Clearview_SA\TERRAIN
000047.934| Loading Terrain V3
000049.478| TERRAIN3: Finished reading script file
000049.484| Creating dynamic buffer of size 0.50 MB
000049.616| TERRAIN: LOADED
000049.940| sgFile: can't open data/water/foam02.jpg
000050.484| sgFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds
000050.572| LoadGrassLib()...
000050.734| g_pGrassMap->Load...
000050.770| Loaded grass for 0.04 seconds000050.770| LoadLevel_MatLibs...
000050.770| Building skeleton cache..000051.042| Building obstacles cache..000051.043| done.000051.043| Loading 'Levels\Clearview_SA\collections\collections.xml'
000051.567| Loading collection elements from file: Levels\Clearview_SA\collections\elements.bin...000051.571| done in 0.00 seconds
000051.571| CollectionsManager::Init: populating 4 objects... 000051.571| done in 0.00 seconds
000051.571| obj_Zombie::InitPhysSkeletonCache..
000054.468| done
000054.468| World loaded
000054.468| Total load time: 7.58
000054.484| sgFile: can't open Data/LangPack/dictionary.txt
000054.484| sgFile: can't open Data/LangPack/dictionary.dat