---- Log started at Sat Dec 06 11:32:56 2014
000002.272| Checking for D3D11
000002.272| D3D11CreateDeviceCreated
000002.283| loaded D3D11
000002.320| SG Engine 1.5 Loaded
000002.320| ComputerID: 0x42b215994481
000002.320| Game Version: SurvivalMMO v4.5 (build: Dec 4 2014 15:48:45) - final
000002.320| Available memory: 8136 MB
000002.346| r3dFS: version:December 4, 2014 16:23, 34702 files
000002.436| r3dFile: can't open game.ini
000002.436| Can't open file "game.ini"
000002.436| r3dFile: can't open local.ini
000002.437| Can't open file "local.ini"
000002.437| readGameOptionsFile: found INI at C:\Users\Zver\Documents\sg-server\survivalmmo\gameSettings.ini
000002.437| r3dFile: can't open local.ini
000002.437| Can't open file "local.ini"
000002.437| writeGameOptionsFile: Saving settings to C:\Users\Zver\Documents\sg-server\survivalmmo\gameSettings.ini
000002.441| readInputMap: found file at C:\Users\Zver\Documents\sg-server\survivalmmo\inputMap.xml
000002.441| writeInputMap: Saving settings to C:\Users\Zver\Documents\sg-server\survivalmmo\inputMap.xml
000002.441| userSettings: found file at C:\Users\Zver\Documents\sg-server\survivalmmo\userSettings.xml
000002.442| userSettings: Saving settings to C:\Users\Zver\Documents\sg-server\survivalmmo\userSettings.xml
000002.442| VoipLog : 2014-12-06 11:32:56.209843|INFO | | | TeamSpeak 3 Client 3.0.3 (2014-05-09 08:34:51) SDK
000002.443| VoipLog : 2014-12-06 11:32:56.209843|INFO | | | SystemInformation: Windows 7 SP1 (7601) x64 (AMD or Intel) Binary: 32bit
000002.443| VoipLog : 2014-12-06 11:32:56.210843|INFO | | | Using hardware aes
000002.453| VoipLog : 2014-12-06 11:32:56.219844|DEBUG |Direct Sound | | setting timer resolution to 1ms
000002.478| SOUND: initializing sound system
000002.481| SOUND: '1' sound drivers found
000002.481| SOUND: sound caps = 0xF8, speakermode= 2
000002.481| SOUND: sound driver '0CH=8:8 (#AB@>9AB2> A ?>445@6:>9 High Definition Audio)'
000002.513| SOUND: sound system ready
000002.513| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000003.812| Steam is available
000003.822| Input Devices enabled: Mouse, Keyboard
000003.830| max_tex_dim: 16384
000003.868| VMEM As seen through DDRaw: -1041
000003.868| VMEM As seen through WMI: 0
000003.868| Setting mode: 1366x768x32 Flags=0
000003.869| Could not initialize NVApi.
000003.869|
000003.869| Adapter: AMD Radeon R9 200 Series
000003.869| aticfx32.dll 8.17.10.1315
000003.869| Monitor: \\.\DISPLAY1 (1366x768)
000003.874| r3dRenderLayer::SetMode(x=1366,y=768,bpp=32,windowed=0,hz=60)
000003.874| Creating d3d device
000004.068| GPU supports D3DQUERYTYPE_TIMESTAMP
000004.068| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000004.068| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000004.068| We have 2757 MB texture memory
000004.100| r3dFont: Creating Verdana 10pt
000004.100| r3dFont: Finished creating Verdana 10pt
000004.100| Loading shaders...
000004.245| Finished loading shaders (0.144002 sec)!
000004.246| Started background thread: 7984
000004.267| Creating dynamic buffer of size 1.00 MB
000004.268| Creating dynamic buffer of size 0.09 MB
000004.277| Creating dynamic buffer of size 0.15 MB
000004.277| r3dFont: Creating Tahoma 18pt
000004.277| r3dFont: Finished creating Tahoma 18pt
000004.277| r3dFont: Creating Tahoma 12pt
000004.277| r3dFont: Finished creating Tahoma 12pt
000004.277| r3dFont: Creating Verdana 10pt
000004.277| r3dFont: Finished creating Verdana 10pt
000004.308| Creating render targets
000004.308| CreateDynamicEnvMap: creating of size 512x512x6000004.311| r3dFont: Creating Verdana 8pt
000004.312| r3dFont: Finished creating Verdana 8pt
000004.361| Loaded 12 of 12 grass settings locations from the glist file
000004.361| Loaded 12 grass settings files
000004.436| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000004.436| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000004.436| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000004.437| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000006.653| SetHomeDir: Levels\WZ_FrontEndLighting
000006.653| We have 2561 MB texture memory
000010.949| Reserviere fьr Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000010.955| r3dFile: can't open Levels\WZ_FrontEndLighting/wind.cfg
000010.955| Loading 'Levels\WZ_FrontEndLighting/LevelSettings.xml'
000010.961| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000010.962| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000010.980| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000010.980| Unloaded 0.0 MB STATIC decal textures
000010.980| Unloaded 0.0 MB DYNAMIC decal textures
000010.980| Loading decal library Data\Decals\library.xml.
000010.981| Loading decal library Levels\WZ_FrontEndLighting\decals.xml.
000010.981| Loaded 0.0 MB STATIC decal textures
000011.011| Loaded 3.3 MB DYNAMIC decal textures
000011.012| LoadLevel_MatLibs...
000011.012| LoadLevel_Objects...
000011.012| TERRAIN: LOADING Levels\WZ_FrontEndLighting\TERRAIN
000011.080| TERRAIN3: Finished reading script file
000011.080| Creating dynamic buffer of size 0.50 MB
000011.091| TERRAIN: LOADED
000012.168| LoadGrassLib()...
000012.245| g_pGrassMap->Load...
000012.245| Loaded grass for 0.00 seconds000012.245| LoadLevel_MatLibs...
000012.765| Building skeleton cache..000012.789| Building obstacles cache..000012.789| done.000012.789| Loading 'Levels\WZ_FrontEndLighting\collections\collections.xml'
000012.790| r3dFile: can't open Levels\WZ_FrontEndLighting\collections\elements.bin
000012.790| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLighting\collections\elements.bin'
000012.790| CollectionsManager::Init: populating 0 objects... 000012.790| done in 0.00 seconds
000012.790| World loaded
000012.790| Total load time: 1.85
000013.213| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000013.214| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000013.215| AnimCSV: SHG_spas12 is not in game, remove it
000013.717| AnimCSV: EXP_SmokeG_White is not in game, remove it
000014.317| AnimCSV: SNP_Dsr1 is not in game, remove it
000014.521| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000014.522| AnimCSV: Mel_Shiv is not in game, remove it
000014.604| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000014.605| AnimCSV: Item_bandage_Improvised is not in game, remove it
000014.761| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000014.763| AnimCSV: Mel_Spear is not in game, remove it
000014.764| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000014.765| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000014.836| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000014.837| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000014.855| AnimCSV: SNP_AW_Impulse is not in game, remove it
000015.149| Acquired base profile data for 8.498236
000015.212| Output Наушники (Устройство с поддержкой High Definition Audio)
000015.212| Input Микрофон (Устройство с поддержкой High Definition Audio)
000015.229|
Starting to load Skill prices.000015.238|
Skill prices loaded.000016.346| Creating dynamic buffer of size 0.02 MB
000033.884| as_MyServerListThread grabbed my servers
000033.884| r3dNetwork: Creating client
000033.903| IP: 172.22.181.42
000033.903| r3dNetwork: connecting
000034.378| r3dNetwork: external ip: 213.87.123.62:57543
000034.378| connected to master server peer00
000034.553| as_MyServerListThread getting info for 30174
000034.727| OnMyServerListSuccess fill my list
000034.727| OnMyServerListSuccess fill server i=0
000035.944| userSettings: Saving settings to C:\Users\Zver\Documents\sg-server\survivalmmo\userSettings.xml
000039.785| obj_Zombie::FreePhysSkeletonCache:000039.785| done in 0.00 seconds
000039.786| r3dNetwork: Deinitialize
000040.095| r3dNetwork: Creating client
000040.112| IP: 172.22.181.42
000040.112| r3dNetwork: connecting
000040.579| r3dNetwork: external ip: 213.87.123.62:20496
000040.971| writeGameOptionsFile: Saving settings to C:\Users\Zver\Documents\sg-server\survivalmmo\gameSettings.ini
000040.973| userSettings: Saving settings to C:\Users\Zver\Documents\sg-server\survivalmmo\userSettings.xml
000040.974| SetHomeDir: Levels\WZ_Colorado
000040.974| We have 2591 MB texture memory
000040.975| r3dFile: can't open levels/wz_colorado/loadingscreen2.dds
000040.977| Reserviere fьr Maximale Dynamische Obj: 13.368528, Statische Obj: 40.108032
000041.116| r3dFile: can't open Levels\WZ_Colorado/wind.cfg
000041.116| Loading 'Levels\WZ_Colorado/LevelSettings.xml'
000041.122| r3dFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000041.123| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000041.140| Loading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000041.141| Unloaded 0.0 MB STATIC decal textures
000041.142| Unloaded 3.3 MB DYNAMIC decal textures
000041.142| Loading decal library Data\Decals\library.xml.
000041.142| Loading decal library Levels\WZ_Colorado\decals.xml.
000041.163| Loaded 2.7 MB STATIC decal textures
000041.169| Loaded 0.7 MB DYNAMIC decal textures
000041.169| LoadLevel_MatLibs...
000041.169| LoadLevel_Objects...
000041.299| r3dFile: can't open data/water/foam02.jpg
000041.496| r3dFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds
000041.756| TERRAIN: LOADING Levels\WZ_Colorado\TERRAIN
000042.141| TERRAIN3: Finished reading script file
000042.145| Creating dynamic buffer of size 0.50 MB
000042.599| TERRAIN: LOADED
000058.623| LoadGrassLib()...
000058.699| g_pGrassMap->Load...
000058.775| Loaded grass for 0.08 seconds000058.775| LoadLevel_MatLibs...
000059.568| Building skeleton cache..000059.622| Building obstacles cache..000059.622| done.000059.622| Loading 'Levels\WZ_Colorado\collections\collections.xml'
000060.965| Loading collection elements from file: Levels\WZ_Colorado\collections\elements.bin...000062.494| done in 1.53 seconds
000062.521| CollectionsManager::Init: populating 21115 objects... 000062.534| done in 0.01 seconds
000062.534| obj_Zombie::InitPhysSkeletonCache..
000063.857| done
000063.857| World loaded
000063.857| Total load time: 22.88
000069.131| VoipLog : 2014-12-06 11:34:02.898657|DEBUG |Windows Audio Session| | WAS::openDevice-enter
000069.147| VoipLog : 2014-12-06 11:34:02.915658|DEBUG |Windows Audio Session| | WAS Buffer size: 896
000069.148| VoipLog : 2014-12-06 11:34:02.915658|DEBUG |Windows Audio Session| | WAS::openDevice-leave
000069.148| VoipLog : 2014-12-06 11:34:02.916658|DEBUG |Windows Audio Session| | WAS::startDevice-enter
000069.149| VoipLog : 2014-12-06 11:34:02.917658|DEBUG |Windows Audio Session| | WAS::startDevice-leave
000069.150| VoipLog : 2014-12-06 11:34:02.917658|DEBUG |Windows Audio Session| | WAS::openDevice-enter
000069.169| VoipLog : 2014-12-06 11:34:02.936660|DEBUG |Windows Audio Session| | WAS Buffer size: 896
000069.169| VoipLog : 2014-12-06 11:34:02.937660|DEBUG |Windows Audio Session| | WAS::openDevice-leave
000069.171| VoipLog : 2014-12-06 11:34:02.939660|DEBUG |Windows Audio Session| | WAS::startDevice-enter
000069.172| VoipLog : 2014-12-06 11:34:02.939660|DEBUG |Windows Audio Session| | WAS::startDevice-leave
000069.521| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Drivable_Stryker.sco
000070.264| CreateGrave
000070.308| Player falling through world. Auto correcting. Current pos: 5187.81, 46.87, 4726.13, Corrected Pos: 5187.81, 46.87, 4726
000070.314| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000070.314| Loading sky texture: Data/SkyDome/wz_skydawn_03.dds
000070.351| Loading sky texture: Data/SkyDome/wz_skydawn_03.dds
000070.370| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000070.370| Unloading sky texture: Data/SkyDome/wz_daynew_05_d.dds
000074.952|
Time between load end and game start: 11.10
000074.984| Creating dynamic buffer of size 0.13 MB
000074.984| Creating dynamic buffer of size 0.13 MB
000075.605| Creating dynamic buffer of size 0.13 MB
000075.655| Creating dynamic buffer of size 0.13 MB
000075.655| Creating dynamic buffer of size 0.13 MB
000086.050| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Driveable_Hummer.sco
000127.237| Creating dynamic buffer of size 0.13 MB
000127.237| Creating dynamic buffer of size 0.13 MB
000127.237| Creating dynamic buffer of size 0.13 MB
000857.055| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\Drivable_Buggy_02.sco