it crashes after 1 minute playing on a map here is the log , i had cut a big part of it because it was wayyyyyyyy to big it and it was repetitive
--- Log started at Mon Aug 17 19:17:02 2015
000000.210| Checking for D3D Version
000000.286| SG Engine 2.0 Loaded
000000.286| Game Version: SurvivalMMO v5.3 (build: Aug 17 2015)
000000.286| Available memory: 4095 MB
000000.338| sgFS: version:August 17, 2015 15:06, 42810 files
000000.620| sgFile: can't open game.ini
000000.620| Can't open file "game.ini"
000000.620| readGameOptionsFile: found INI at C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.621| writeGameOptionsFile: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000000.629| readInputMap: found file at C:\Users\alyn\Documents\sg-servers\survivalmmo\inputMap.xml
000000.630| writeInputMap: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\inputMap.xml
000000.631| userSettings: found file at C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000000.631| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000000.632| SOUND: initializing sound system
000000.678| SOUND: '3' sound drivers found
000000.678| SOUND: sound caps = 0xF8, speakermode= 2
000000.678| SOUND: sound driver 'Speakers (Realtek High Definition Audio)'
000000.698| SOUND: sound system ready
000000.699| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev
000001.951| Starting voice
000001.951| VoipLog:[4] 2015-08-17 16:17:04.646484|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK
000001.952| VoipLog:[4] 2015-08-17 16:17:04.646484|INFO | | |SystemInformation: Windows 7 (7600) x64 (AMD or Intel) Binary: 32bit
000001.971| VoipLog:[3] 2015-08-17 16:17:04.666015|DEBUG |Direct Sound | |setting timer resolution to 1ms
000001.997| Playback device: Speakers (Virtual Audio Streaming Driver(WDM/DRM))
000001.997| Playback device: Realtek Digital Output (Realtek High Definition Audio)
000001.997| Playback device: Speakers (Realtek High Definition Audio) (default)
000001.997| Capture device: Microphone (Realtek High Definition Audio) (default)
000001.997| Capture device: Microphone (Screaming Bee Audio)
000001.997| Capture device: Stereo Mix (Realtek High Definition Audio)
000001.997| Capture device: Rec. Play (Virtual Audio Streaming Driver(WDM/DRM))
000002.163| Steam is available
000002.173| Input Devices enabled: Mouse, Keyboard
000002.190| max_tex_dim: 16384
000002.216| VMEM As seen through DDRaw: 1014
000002.216| VMEM As seen through WMI: 0
000002.216| Setting mode: 800x600x32 Flags=0
000002.216| Could not initialize NVApi.
000002.216|
000002.217| Adapter: AMD Radeon HD 5450
000002.217| aticfx32.dll 8.17.10.1404
000002.217| Monitor: \\.\DISPLAY1 (1680x1050)
000002.234| sgRenderLayer::SetMode(x=800,y=600,bpp=32,windowed=0,hz=60)
000002.236| Use D3D9
000002.236| Creating d3d device
000002.471| GPU supports D3DQUERYTYPE_TIMESTAMP
000002.471| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ
000002.471| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 1
000002.472| We have 2802 MB texture memory
000002.516| sgFont: Creating Verdana 10pt
000002.517| sgFont: Finished creating Verdana 10pt
000002.517| Loading shaders...
000002.836| Finished loading shaders (0.319429 sec)!
000002.843| Started background thread: 8540
000002.876| Creating dynamic buffer of size 1.00 MB
000002.876| Creating dynamic buffer of size 0.09 MB
000002.946| Creating dynamic buffer of size 0.15 MB
000002.946| sgFont: Creating Tahoma 12pt
000002.948| sgFont: Finished creating Tahoma 12pt
000002.948| sgFont: Creating Verdana 10pt
000002.949| sgFont: Finished creating Verdana 10pt
000003.000| Creating render targets
000003.000| CreateDynamicEnvMap: creating of size 512x512x6000003.011| sgFont: Creating Verdana 8pt
000003.016| sgFont: Finished creating Verdana 8pt
000003.102| Loaded 12 of 12 grass settings locations from the glist file
000003.103| Loaded 12 grass settings files
000003.289| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single
000003.289| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto
000003.291| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000003.292| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single
000005.794| SetHomeDir: Levels\WZ_FrontEndLightingold
000005.794| We have 2637 MB texture memory
000008.656| FastLoad: Disabled
000008.668| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg
000008.668| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml'
000008.676| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000008.679| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000009.199| Unloaded 0.0 MB STATIC decal textures
000009.199| Unloaded 0.0 MB DYNAMIC decal textures
000009.199| Loading decal library Data\Decals\library.xml.
000009.200| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml.
000009.201| Loaded 0.0 MB STATIC decal textures
000009.265| Loaded 0.8 MB DYNAMIC decal textures
000009.266| LoadLevel_MatLibs...
000009.266| LoadLevel_Objects...
000009.266| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2
000009.266| Loading Terrain V2
000009.401| TERRAIN2: Finished reading script file
000009.418| TERRAIN: LOADED
000009.418| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds
000010.316| LoadGrassLib()...
000010.441| g_pGrassMap->Load...
000010.441| Loaded grass for 0.00 seconds000010.441| LoadLevel_MatLibs...
000011.210| Building skeleton cache..000011.246| Building obstacles cache..000011.246| done.000011.247| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml'
000011.247| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin
000011.247| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin'
000011.247| CollectionsManager::Init: populating 0 objects... 000011.247| done in 0.00 seconds
000011.247| World loaded
000011.247| Total load time: 2.61
000012.199| AnimCSV: SHG_Benelli_M1 is not in game, remove it
000012.202| AnimCSV: SHG_Beretta_1201 is not in game, remove it
000012.204| AnimCSV: SHG_spas12 is not in game, remove it
000013.178| AnimCSV: EXP_SmokeG_White is not in game, remove it
000014.210| AnimCSV: SNP_Dsr1 is not in game, remove it
000014.573| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it
000014.577| AnimCSV: Mel_Shiv is not in game, remove it
000014.806| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it
000014.809| AnimCSV: Item_bandage_Improvised is not in game, remove it
000015.124| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it
000015.127| AnimCSV: Mel_Spear is not in game, remove it
000015.132| AnimCSV: Mel_pickaxe_craft is not in game, remove it
000015.135| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it
000015.329| AnimCSV: EXP_SharpnelBomb is not in game, remove it
000015.331| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it
000015.375| AnimCSV: SNP_AW_Impulse is not in game, remove it
000015.775| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it
000015.903| AnimCSV: Item_bandage_Improvised is not in game, remove it
000016.846| Acquired base profile data for 11.056263
000017.048| writeGameOptionsFile: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000017.125|
Starting to load Skill prices.000017.231|
Skill prices loaded.000017.247| Creating dynamic buffer of size 0.02 MB
000030.114| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000030.132| sgNetwork: Creating client
000030.166| IP: 25.44.120.250
000030.166| IP: 192.168.0.102
000030.166| sgNetwork: connecting
000032.418| sgNetwork: external ip: 5.254.102.151:61358
000032.418| connected to master server peer00
000037.825| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000038.836| obj_Zombie::FreePhysSkeletonCache:000038.836| done in 0.00 seconds
000038.838| sgNetwork: Deinitialize
000039.033| sgNetwork: Creating client
000039.059| IP: 25.44.120.250
000039.059| IP: 192.168.0.102
000039.059| sgNetwork: connecting
000041.241| sgNetwork: external ip: 188.24.236.18:61360
000041.385| writeGameOptionsFile: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\gameSettings.ini
000041.387| userSettings: Saving settings to C:\Users\alyn\Documents\sg-servers\survivalmmo\userSettings.xml
000041.387| SetHomeDir: Levels\Sanctuary
000041.387| We have 2611 MB texture memory
000041.388| sgFile: can't open levels/sanctuary/loadingscreen0.dds
000041.390| FastLoad: Disabled
000041.476| sgFile: can't open Levels\Sanctuary/wind.cfg
000041.477| Loading 'Levels\Sanctuary/LevelSettings.xml'
000041.487| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds
000041.490| Loading sky texture: Data/SkyDome/wz_night_02c.dds
000042.025| Unloaded 0.0 MB STATIC decal textures
000042.025| Unloaded 0.8 MB DYNAMIC decal textures
000042.025| Loading decal library Data\Decals\library.xml.
000042.026| Loading decal library Levels\Sanctuary\decals.xml.
000042.027| Loaded 0.0 MB STATIC decal textures
000042.076| Loaded 0.8 MB DYNAMIC decal textures
000042.077| LoadLevel_MatLibs...
000042.077| LoadLevel_Objects...
000042.079| TERRAIN: LOADING Levels\Sanctuary\TERRAIN
000042.080| Loading Terrain V3
000042.339| TERRAIN3: Finished reading script file
000042.341| Creating dynamic buffer of size 0.50 MB
000042.421| TERRAIN: LOADED
000042.606| sgFile: can't open data/water/foam02.jpg
000043.558| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_01_D.dds
000043.562| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_02_D.dds
000043.565| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_03_D.dds
000043.569| sgFile: can't open data/objectsdepot/wz_townprops/Textures\Des_Bld_Wall_Concrete_05_D.dds
000045.595| LoadGrassLib()...
000045.709| g_pGrassMap->Load...
000045.712| Loaded grass for 0.00 seconds000045.712| LoadLevel_MatLibs...
000046.047| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_01_d.dds
000046.047| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_02_d.dds
000046.048| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_03_d.dds
000046.049| sgFile: can't open data/objectsdepot/wz_townprops/textures/des_bld_wall_concrete_05_d.dds
000047.018| Building skeleton cache..000047.266| Building obstacles cache..000047.266| done.000047.266| Loading 'Levels\Sanctuary\collections\collections.xml'
000047.271| Loading collection elements from file: Levels\Sanctuary\collections\elements.bin...000047.271| done in 0.00 seconds
000047.271| CollectionsManager::Init: populating 141 objects... 000047.271| done in 0.00 seconds
000047.271| obj_Zombie::InitPhysSkeletonCache..
000049.444| done
000049.444| World loaded
000049.444| Total load time: 8.06
000049.607| sgFile: can't open Data/LangPack/dictionary.txt
000049.608| sgFile: can't open Data/LangPack/dictionary.dat
000050.964| obj_Note 1026
000050.978| obj_Note 1027
000050.978| obj_Note 1028
000050.978| obj_Note 1029
000050.979| obj_Note 1030
000050.979| obj_Note 1031
000053.136| MatLib: there is no material data/objectsdepot\weapons\Materials\ASR_Famas_Ornament_FPS_01557934761047.mat
(Loading mesh data/objectsdepot/weapons/asr_famas_ornament.sco)
000053.139| Material chunks of mesh data/objectsdepot/weapons/asr_famas_ornament.sco intersect!
000053.140| Material chunks of mesh data/objectsdepot/weapons/asr_famas_ornament.sco intersect!
000054.193| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/attm_optic_barett50_01_aim.sco' or 'data/objectsdepot/weapons/attm_optic_barett50_01_aim.scb', file doesn't exist
(Loading mesh data/objectsdepot/weapons/attm_optic_barett50_01_aim.sco)
000056.139| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/item_case_key_fps.sco' or 'data/objectsdepot/weapons/item_case_key_fps.scb', file doesn't exist
(Loading mesh data/objectsdepot/weapons/item_case_key_fps.sco)
000057.184| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/weaponcase_close_long_fps.sco' or 'data/objectsdepot/weapons/weaponcase_close_long_fps.scb', file doesn't exist
(Loading mesh data/objectsdepot/weapons/weaponcase_close_long_fps.sco)
000057.835| MatLib: there is no material data/objectsdepot\weapons\Materials\ASR_AK5C0079346.mat
(Loading mesh data/objectsdepot/weapons/asr_ak5c_fps.sco)
000057.835| MatLib: there is no material data/objectsdepot\weapons\Materials\ASR_AK5C.645900011063.mat
(Loading mesh data/objectsdepot/weapons/asr_ak5c_fps.sco)
000057.841| Material chunks of mesh data/objectsdepot/weapons/asr_ak5c_fps.sco intersect!
000058.110| sgFile: can't open data/objectsdepot/weapons/Textures\hk416_sights_d.dds
000058.113| sgFile: can't open data/objectsdepot/weapons/textures/hk416_sights_d.dds
000059.869| VoipLog:[5] 2015-08-17 16:18:02.559570|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter
000059.869| VoipLog:[5] 2015-08-17 16:18:02.559570|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave
000059.869| VoipLog:[5] 2015-08-17 16:18:02.560546|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter
000059.869| VoipLog:[5] 2015-08-17 16:18:02.560546|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave
000059.869| VoipLog:[3] 2015-08-17 16:18:02.560546|DEBUG |Windows Audio Session| |WAS::openDevice-enter
000059.878| VoipLog:[3] 2015-08-17 16:18:02.569335|DEBUG |Windows Audio Session| |WAS Buffer size: 960
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG |Windows Audio Session| |WAS::openDevice-leave
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG |Windows Audio Session| |WAS::startDevice-enter
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG |Windows Audio Session| |WAS::startDevice-leave
000059.879| VoipLog:[3] 2015-08-17 16:18:02.570312|DEBUG |Windows Audio Session| |WAS::openDevice-enter
000059.896| VoipLog:[3] 2015-08-17 16:18:02.587890|DEBUG |Windows Audio Session| |WAS Buffer size: 960
000059.897| VoipLog:[3] 2015-08-17 16:18:02.587890|DEBUG |Windows Audio Session| |WAS::openDevice-leave
000059.897| VoipLog:[4] 2015-08-17 16:18:02.587890|INFO |PreProSpeex |1 |Speex version: speex-1.2beta3
000059.897| VoipLog:[3] 2015-08-17 16:18:02.587890|DEBUG |Windows Audio Session| |WAS::startDevice-enter
000059.898| VoipLog:[3] 2015-08-17 16:18:02.588867|DEBUG |Windows Audio Session| |WAS::startDevice-leave
000059.922| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (58,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (59,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (60,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (61,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (62,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (63,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (64,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (65,58,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (58,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (59,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (60,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (61,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (62,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (63,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (64,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (65,59,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (58,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (59,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (60,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (61,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (62,60,0)
000059.923| sgTerrain3::UpdateTileInAtlas_G: couldn't find mega tex tile for tile (63,60,0)
000062.457| sgTerrain3::UpdateVisibleTiles: couldn't find covering tile for (64,64,0)
000063.533| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/weaponodesza_close_long_fps.sco' or 'data/objectsdepot/weapons/weaponodesza_close_long_fps.scb', file doesn't exist
(Loading mesh data/objectsdepot/weapons/weaponodesza_close_long_fps.sco)
000065.167| Unloading mesh SNP_AW
000079.473| sgMesh::Load(): Can't load 'data/objectsdepot/weapons/weaponodesza_open_long_fps.sco' or 'data/objectsdepot/weapons/weaponodesza_open_long_fps.scb', file doesn't exist
(Loading mesh data/objectsdepot/weapons/weaponodesza_open_long_fps.sco)
000079.483| Unloading mesh ASR_PDW
000079.483| Unloading mesh HG_USP
000084.559| Unloading mesh ASR_L086
000091.951| Unloading mesh Item_Case_Key
000096.870| d3d: starting to reset device
000096.876| released