Hi!
Im having the touble, i have played the game a couple of days now, never had this issue before and it started to do this today, and every server i join is the same thing..
Anyone any idea why?
Thx!
here is the latest log:
--- Log started at Sat Apr 09 21:47:13 2016 000000.085| Checking for D3D Version 000000.128| SG Engine 2.0 000000.128| Game Version: SurvivalMMO v5.6 (build: Apr 1 2016) 000000.128| SGAntiCheat64 Loaded 000000.147| Available memory: 16337 MB 000000.181| sgFS: version:April 1, 2016 4:53, 44602 files 000000.342| readGameOptionsFile: found INI at C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\gameSettings.ini 000000.343| writeGameOptionsFile: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\gameSettings.ini 000000.348| readInputMap: found file at C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\inputMap.xml 000000.348| writeInputMap: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\inputMap.xml 000000.349| userSettings: found file at C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\userSettings.xml 000000.349| userSettings: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\userSettings.xml 000000.350| SOUND: initializing sound system 000000.374| SOUND: '2' sound drivers found 000000.375| SOUND: sound caps = 0xF8, speakermode= 2 000000.376| SOUND: sound driver 'Högtalare (VIA HD Audio)' 000000.397| SOUND: sound system ready 000000.397| FMOD: LoadSoundEffects: Loading from Data\Sounds\Sounds.fev 000001.359| Starting voice 000001.360| VoipLog:[4] 2016-04-09 19:47:15.172364|INFO | | |TeamSpeak 3 Client 3.0.3.2 (2015-06-10 10:47:37) SDK 000001.360| VoipLog:[4] 2016-04-09 19:47:15.172364|INFO | | |SystemInformation: Windows 8 (9200) x64 (AMD or Intel) Binary: 32bit 000001.360| VoipLog:[4] 2016-04-09 19:47:15.172364|INFO | | |Using hardware aes 000001.367| VoipLog:[3] 2016-04-09 19:47:15.179369|DEBUG |Direct Sound | |setting timer resolution to 1ms 000001.368| VoipLog:[1] 2016-04-09 19:47:15.180370|ERROR |SoundBckndIntf| |./soundbackends/directsound_win32.dll error: NO_DEFAULT_FOUND 000001.368| VoipLog:[1] 2016-04-09 19:47:15.180370|ERROR |SoundBckndIntf| |./soundbackends/directsound_win32.dll error: NO_DEFAULT_FOUND 000001.373| VoipLog:[1] 2016-04-09 19:47:15.185874|ERROR |Windows Audio Session| |ERROR (-107 -2147023728): Det gick inte att hitta elementet. 000001.373| VoipLog:[1] 2016-04-09 19:47:15.185874|ERROR |SoundBckndIntf| |./soundbackends/windowsaudiosession_win32.dll error: GETTING_DEFAULTAUDIOENDPOINT 000001.383| Playback device: Högtalare (VIA HD Audio) (default) 000001.383| Playback device: SPDIF Interface (TX0) (VIA HD Audio) 000001.394| Input Devices enabled: Mouse, Keyboard 000001.399| max_tex_dim: 16384 000001.419| VMEM As seen through DDRaw: 1989 000001.420| VMEM As seen through WMI: 0 000001.420| Setting mode: 1366x768x32 Flags=0 000001.420| NVApi successfuly initialized. 000001.420| NVApi: stereo is not available. Stereo driver not installed? 000001.420| Adapter: NVIDIA GeForce GTX 660M 000001.420| nvd3dum.dll 10.18.13.6451 000001.420| Monitor: \\.\DISPLAY1 (1536x864) 000001.426| sgRenderLayer::SetMode(x=1366,y=768,bpp=32,windowed=0,hz=60) 000001.426| Use D3D9 000001.427| Creating d3d device 000001.776| NVApi: failed to create stereo handle! 000001.777| GPU supports D3DQUERYTYPE_TIMESTAMP 000001.777| GPU supports D3DQUERYTYPE_TIMESTAMPFREQ 000001.777| D3D hack support = NullRT: 1, hwPCF: 1, IntZ: 1, ResZ: 0 000001.777| We have 4087 MB texture memory 000001.813| sgFont: Creating Verdana 10pt 000001.815| sgFont: Finished creating Verdana 10pt 000001.815| Loading shaders... 000002.353| Finished loading shaders (0.537246 sec)! 000002.354| Started background thread: 4640 000002.378| Creating dynamic buffer of size 1.00 MB 000002.378| Creating dynamic buffer of size 0.09 MB 000002.384| Creating dynamic buffer of size 0.15 MB 000002.384| sgFont: Creating Tahoma 12pt 000002.387| sgFont: Finished creating Tahoma 12pt 000002.388| sgFont: Creating Verdana 10pt 000002.388| sgFont: Finished creating Verdana 10pt 000002.450| Creating render targets 000002.450| CreateDynamicEnvMap: creating of size 512x512x6000002.454| sgFont: Creating Verdana 8pt 000002.457| sgFont: Finished creating Verdana 8pt 000002.512| Loaded 12 of 12 grass settings locations from the glist file 000002.513| Loaded 12 grass settings files 000002.625| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_single 000002.625| WEAPON ERROR: Kedr trying to load non existent sound event Sounds/Weapons/SMG/SMG_Generic_Shot_auto 000002.627| WEAPON ERROR: M202 trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single 000002.627| WEAPON ERROR: M202 Elite trying to load non existent sound event Sounds/Weapons/SUPPORT/SUP_Generic_Shot_single 000002.632| WEAPON ERROR: Trick-or-Threat trying to load non existent sound event Sounds/NewWeapons/Handgun/Glock9mm_auto 000004.258| SetHomeDir: Levels\WZ_FrontEndLightingold 000004.258| We have 3898 MB texture memory 000004.960| FastLoad: Disabled 000004.965| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg 000004.966| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml' 000004.972| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds 000004.975| Loading sky texture: Data/SkyDome/wz_night_02c.dds 000005.294| Unloaded 0.0 MB STATIC decal textures 000005.294| Unloaded 0.0 MB DYNAMIC decal textures 000005.294| Loading decal library Data\Decals\library.xml. 000005.294| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml. 000005.295| Loaded 0.0 MB STATIC decal textures 000005.325| Loaded 0.8 MB DYNAMIC decal textures 000005.325| LoadLevel_MatLibs... 000005.325| LoadLevel_Objects... 000005.326| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2 000005.326| Loading Terrain V2 000005.398| TERRAIN2: Finished reading script file 000005.405| TERRAIN: LOADED 000005.405| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds 000005.930| LoadGrassLib()... 000006.014| g_pGrassMap->Load... 000006.015| Loaded grass for 0.00 seconds000006.015| LoadLevel_MatLibs... 000006.452| Building skeleton cache..000006.479| Building obstacles cache..000006.479| done.000006.480| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml' 000006.480| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin 000006.480| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin' 000006.480| CollectionsManager::Init: populating 0 objects... 000006.480| done in 0.00 seconds 000006.480| World loaded 000006.480| Total load time: 1.52 000007.042| AnimCSV: SHG_Benelli_M1 is not in game, remove it 000007.044| AnimCSV: SHG_Beretta_1201 is not in game, remove it 000007.046| AnimCSV: SHG_spas12 is not in game, remove it 000007.143| AnimCSV: ASR_M16 is not in game, remove it 000007.229| AnimCSV: ASR_tar21 is not in game, remove it 000007.612| AnimCSV: EXP_SmokeG_White is not in game, remove it 000008.322| AnimCSV: SNP_Dsr1 is not in game, remove it 000008.545| AnimCSV: MEL_CanoePaddle_Knife is not in game, remove it 000008.549| AnimCSV: Mel_Shiv is not in game, remove it 000008.681| AnimCSV: Item_repairKit_Premium_01 is not in game, remove it 000008.683| AnimCSV: Item_bandage_Improvised is not in game, remove it 000008.883| AnimCSV: Mel_PoliceBaton_Wire is not in game, remove it 000008.886| AnimCSV: Mel_Spear is not in game, remove it 000008.888| AnimCSV: Mel_pickaxe_craft is not in game, remove it 000008.890| AnimCSV: Mel_pickaxe_craft_premium is not in game, remove it 000009.006| AnimCSV: EXP_SharpnelBomb is not in game, remove it 000009.007| AnimCSV: EXP_SharpnelBomb_TripWire is not in game, remove it 000009.036| AnimCSV: SNP_AW_Impulse is not in game, remove it 000009.297| AnimCSV: g3_buildingblock_01_02x04m is not in game, remove it 000009.374| AnimCSV: Item_bandage_Improvised is not in game, remove it 000009.400| AnimCSV: asr_tar21_satan is not in game, remove it 000009.471| AnimCSV: asr_tar21_Norad is not in game, remove it 000009.492| AnimCSV: ASR_tar21_Nyaah is not in game, remove it 000009.507| AnimCSV: ASR_tar21_kraken is not in game, remove it 000010.334| Acquired base profile data for 6.079366 000010.432| writeGameOptionsFile: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\gameSettings.ini 000010.464| Starting to load Skill prices.000010.487| Skill prices loaded.000010.581| Creating dynamic buffer of size 0.02 MB 000014.903| userSettings: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\userSettings.xml 000014.908| sgNetwork: Creating client 000014.942| IP: 192.168.1.84 000014.942| sgNetwork: connecting 000015.028| sgNetwork: external ip: 81.227.120.164:59501 000015.028| connected to master server peer00 000018.843| userSettings: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\userSettings.xml 000019.910| obj_Zombie::FreePhysSkeletonCache:000019.910| done in 0.00 seconds 000019.911| sgNetwork: Deinitialize 000020.061| sgNetwork: Creating client 000020.082| IP: 192.168.1.84 000020.082| sgNetwork: connecting 000020.187| sgNetwork: external ip: 81.227.120.164:58449 000020.297| writeGameOptionsFile: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\gameSettings.ini 000020.298| userSettings: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\userSettings.xml 000020.299| SetHomeDir: Levels\WZ_Coloradoold 000020.299| We have 3886 MB texture memory 000020.299| sgFile: can't open levels/wz_coloradoold/loadingscreen1.dds 000020.300| FastLoad: Disabled 000020.440| sgFile: can't open Levels\WZ_Coloradoold/wind.cfg 000020.441| Loading 'Levels\WZ_Coloradoold/LevelSettings.xml' 000020.448| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds 000020.450| Loading sky texture: Data/SkyDome/wz_daynew_02_d.dds 000020.582| Unloaded 0.0 MB STATIC decal textures 000020.582| Unloaded 0.8 MB DYNAMIC decal textures 000020.582| Loading decal library Data\Decals\library.xml. 000020.583| Loading decal library Levels\WZ_Coloradoold\decals.xml. 000020.760| Loaded 4.9 MB STATIC decal textures 000020.764| Loaded 0.1 MB DYNAMIC decal textures 000020.765| LoadLevel_MatLibs... 000020.765| LoadLevel_Objects... 000020.974| sgFile: can't open data/water/foam02.jpg 000021.770| sgFile: can't open levels/wz_coloradoold/envmaps/envmap3.dds 000021.872| TERRAIN: LOADING Levels\WZ_Coloradoold\TERRAIN2 000021.872| Loading Terrain V2 000022.719| TERRAIN2: Finished reading script file 000025.134| TERRAIN: LOADED 000025.371| sgFile: can't open data/objectsdepot/_roads/textures/roadasphalt01_s.dds 000041.578| LoadGrassLib()... 000041.662| g_pGrassMap->Load... 000041.692| Loaded grass for 0.03 seconds000041.692| LoadLevel_MatLibs... 000050.123| Building skeleton cache..000050.433| Building obstacles cache..000050.433| done.000050.433| Loading 'Levels\WZ_Coloradoold\collections\collections.xml' 000050.468| Loading collection elements from file: Levels\WZ_Coloradoold\collections\elements.bin...000051.832| done in 1.36 seconds 000051.839| CollectionsManager::Init: populating 8393 objects... 000051.848| done in 0.01 seconds 000051.848| obj_Zombie::InitPhysSkeletonCache.. 000053.423| done 000053.423| World loaded 000053.423| Total load time: 33.12 000056.242| sgFile: can't open Data/LangPack/dictionary.txt 000056.242| sgFile: can't open Data/LangPack/dictionary.dat 000057.588| Created vehicle -> Data\\ObjectsDepot\\Vehicles\\zombie_killer_car.sco 000058.696| VoipLog:[5] 2016-04-09 19:48:12.508247|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter 000058.696| VoipLog:[5] 2016-04-09 19:48:12.508247|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave 000058.696| VoipLog:[5] 2016-04-09 19:48:12.508247|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - enter 000058.696| VoipLog:[5] 2016-04-09 19:48:12.508247|DEVELOP |Windows Audio Session| |DeviceDeleteList::waitForDeletes - leave 000058.696| VoipLog:[3] 2016-04-09 19:48:12.508747|DEBUG |Windows Audio Session| |WAS::openDevice-enter 000058.700| VoipLog:[3] 2016-04-09 19:48:12.512749|DEBUG |Windows Audio Session| |WAS Buffer size: 1056 000058.701| VoipLog:[3] 2016-04-09 19:48:12.512749|DEBUG |Windows Audio Session| |WAS::openDevice-leave 000058.701| VoipLog:[3] 2016-04-09 19:48:12.513250|DEBUG |Windows Audio Session| |WAS::startDevice-enter 000058.701| VoipLog:[3] 2016-04-09 19:48:12.513250|DEBUG |Windows Audio Session| |WAS::startDevice-leave 000058.713| Loading sky texture: Data/SkyDome/wz_night_02c.dds 000058.713| Unloading sky texture: Data/SkyDome/wz_daynew_02_d.dds 000058.752| VoipLog:[5] 2016-04-09 19:48:12.563792|DEVELOP |PktHandler | |Puzzle solve time: 6 000060.892| Time between load end and game start: 7.47 000095.867| Creating dynamic buffer of size 0.13 MB 000145.227| ***** disconnected from game server 000145.227| sgNetwork: Deinitialize 000145.815| obj_Zombie::FreePhysSkeletonCache:000145.815| .000145.815| .000145.815| .000145.816| .000145.816| .000145.816| .000145.817| .000145.817| .000145.817| .000145.817| .000145.818| .000145.818| .000145.818| .000145.819| .000145.819| .000145.819| .000145.819| .000145.820| .000145.820| .000145.820| .000145.820| .000145.821| .000145.821| .000145.821| .000145.821| .000145.822| .000145.822| .000145.822| .000145.822| .000145.823| .000145.823| .000145.823| .000145.824| done in 0.01 seconds 000145.851| Possible texture leak for 'data/grass/test_grass_01_d.dds'(1) 000145.851| Possible texture leak for 'data/grass/test_flower_01_d.dds'(35) 000145.851| Possible texture leak for 'data/grass/wz_newgrass_01_d.dds'(15) 000146.308| SetHomeDir: Levels\WZ_FrontEndLightingold 000146.308| We have 3846 MB texture memory 000146.989| FastLoad: Disabled 000147.088| sgFile: can't open Levels\WZ_FrontEndLightingold/wind.cfg 000147.088| Loading 'Levels\WZ_FrontEndLightingold/LevelSettings.xml' 000147.095| sgFile: can't open data/shaders/texture/cclut3d/cameradrone.dds 000147.097| Loading sky texture: Data/SkyDome/wz_night_02c.dds 000147.427| Unloaded 4.9 MB STATIC decal textures 000147.427| Unloaded 0.1 MB DYNAMIC decal textures 000147.427| Loading decal library Data\Decals\library.xml. 000147.428| Loading decal library Levels\WZ_FrontEndLightingold\decals.xml. 000147.428| Loaded 0.0 MB STATIC decal textures 000147.459| Loaded 0.8 MB DYNAMIC decal textures 000147.459| LoadLevel_MatLibs... 000147.459| LoadLevel_Objects... 000147.460| TERRAIN: LOADING Levels\WZ_FrontEndLightingold\TERRAIN2 000147.460| Loading Terrain V2 000147.534| TERRAIN2: Finished reading script file 000147.541| TERRAIN: LOADED 000147.541| sgFile: can't open levels/wz_frontendlightingold/envmaps/envmap0.dds 000148.028| LoadGrassLib()... 000148.111| g_pGrassMap->Load... 000148.112| Loaded grass for 0.00 seconds000148.112| LoadLevel_MatLibs... 000148.553| Building skeleton cache..000148.580| Building obstacles cache..000148.580| done.000148.580| Loading 'Levels\WZ_FrontEndLightingold\collections\collections.xml' 000148.581| sgFile: can't open Levels\WZ_FrontEndLightingold\collections\elements.bin 000148.581| COLLECTIONS: Could not open 'Levels\WZ_FrontEndLightingold\collections\elements.bin' 000148.581| CollectionsManager::Init: populating 0 objects... 000148.581| done in 0.00 seconds 000148.581| World loaded 000148.581| Total load time: 1.59 000149.310| Acquired base profile data for 3.035161 000149.408| writeGameOptionsFile: Saving settings to C:\Users\Istvan.DESKTOP-RU2TBCG\Documents\sg-servers\survivalmmo\gameSettings.ini 000149.445| Starting to load Skill prices.000149.468| Skill prices loaded.